Aphrodite's Recent Forum Activity

  • Tested it on chrome on my samsung galaxy tab 3, runs great, however if you just tap the screen, the joystick stays on screen, but I like this kind of controls.

  • You can have only one trigger (green arrow) per event, this is a design thing, triggers are not evaluated like other events, so having two of them true at the same time is unlikely (impossible even?).

    Edit : after reading shinkan's awnser, I understand my mistake.

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  • I think you can actually test the collision between a sprite and a tiledbackground (not the other way around). The result will be the same.

  • Afaik, black is not considered transparent in C2 without using blend modes or other things.

    EDIT: I might have misunderstood, if you want to have transparent instead of black, just change the image.

  • However, if you are planning on moving away from windows, gamedevollop might be a choice (I think there is an html5 webapp of gamedevelop too)

    As for mobile, I think it is the same thing as C2, based on html5 wrapped, but I could be wrong.

  • The awnser I could give is: the game is the most important, that implies that you should not have to choose between good gameplay or good graphics, do some part of one to be inspired for the other.Graphics, sound, and gameplay should be blending together to feel right.

  • Aphrodite I know cocoonjs is full of problems, but you seem to have a personal feud with them XD

    I just dislike (like a lot) when bad or unstable solutions are used without thinking about the future, and the fact cocoonJS lacks of communication, organisation and support is a well known fact, it is not done to be C2 compatible, so there is no reason for scirra to show it or even propose it as a potential exporter.

    And in this case, the box2D web physic engine was kind of nerfed in its functionnalities partially because of the physic engine of cocoonJS.

    I will agree that I have a lot of personnal satisfaction with it being deprecated, however if one day it becomes stable, with a clear path, and good communication, then I could go back in my judgement (PS: I know the people behind it are not just wrong people, they have problems and I understand that, but the product just does not cut it for me.)

  • The only subscription licence I know of for C2 is the education license, so I would guess they already though about this and have chosen not to do that with the lambda user, for reasons that concerns them.

  • Tiled backgrounds are more convenient to use in non tiledbased games (repeating textures can still be used in those kind of games).

    Not the same tool, not the same use.

    Also tiledbackground renders faster than tilemap in seamless mode

  • Sonic is more looking fast than it really is (for the early ones at least), I think the ball-type-logic was more used than the speed itself.

  • I have heard of some really weird restrictions from html5 publishers, and once again, it is more a matter of "we want things working our exact way or go away, iphone 4 with safari and stock browser of android with fullscreen support and audio working perfectly even though there are mostly only hacks for that in this situations, source code, eventually our sdk, and that for a attractive price, as for the quality of the game, it is only secondary, since we still want outdated devices to work anyway".

    I continue to think they will have to change their mind one day, it is not a viable solution, they are restricting the Html5 (wanting something to work with those conditions implies hacks and lower quality, which is abnormal, it is like they want html5 to work on their target, while html5 is designed to be done one way, with the browsers being compatible with it, and also the outdated devices will never be corrected, and they know it pretty well).

  • pirx

    2013 - Scirra is waiting for CocoonJS improvements

    early 2014 - Scirra is waiting for Crosswalk improvements

    late 2014 - Scirra is waiting for iOS/Android improvements

    And yet each time, the result becomes better and more stable

    The option to go directly html5 for mobile still is a niche however...

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Aphrodite

Member since 20 Dec, 2011

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