I'm making a game with multiple different game modes, but aside from a few things they all operate in the same way. How do I make it so every level uses the same engine, and then select parts of the code depending on what level it is.
In other words, with 2 game modes, one that times the player and one that counts deaths, how do i make it so if they choose the time version, when they win it takes them to the time layout, and on the deaths one, if they win it takes them, to the deaths layout, without copying the player control event sheet for every single level?
This is hard to explain XD