I can manage making one for one enemy, but if there are multiple enemies on the screen it tried using the same object for all of them. How do I make individual health bars that follow the enemy around?
Have you tried a "for each"?
Then just check the UID of each enemy/Health bar... (This could be flawed, it's just what I would try first)
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This work? https://dl.dropboxusercontent.com/u/729 ... ealth.capx