VictoryX's Forum Posts

  • I was able to dig up the old Advanced Textbox plugin made by Pinco. Posting it here if anyone wants to open an old project that may have contained it. Link below. To install open Construct 2 then drag and drop the plugin into the program. Close and reopen Construct.

    https://drive.google.com/file/d/1bUV60Pt7_uZhDGemI8JYjUFQUJwgo5YB/view?usp=sharing

  • So I have been playing with the free version of CS3 and messed around with a procedural dungeon generator. Youtube video below as well as a Google Drive link if you wish to download the project and mess with it yourself.

    Subscribe to Construct videos now

    https://drive.google.com/file/d/1yU1iY7P2OPhK1v8ClmL78UohmqIbOpL6/view?usp=sharing

  • So I wasn't able to find an elegant way to program this so that I wouldn't have to brute force it. And although the way I have it set now works, it will fail as the number will eventually get to large to store in a variable properly. I figure if anyone gets to that point in the game though, there may be interest to create it properly with actual code instead of Construct. Anyway, for folks looking for something similar see the code below.

    Money variable stores the actual value of funds the player has. The Display Money variable is used to manipulate that value in a visually appealing way without messing with the actual value.

  • Working on an economy/idle game and I can't figure out the number formatting. I'm trying to get it to display large numbers in a more readable fashion. Currently I am using a janky comparison to determine the number group and append it to the number. Which as janky as it is, pictured below, it does work. However, I can't seem to get the number part to format correctly without just brute forcing it.

    I would like the game to be able to format the numbers like below without me having to manually enter in comparisons to see what the value is and how it should be formatted for each number group.

    100 - Hundreds

    1000 - Thousands

    10.0 - Ten Thousands

    100.0 - Hundred Thousand

    1.0 - Million

    10.0 - Ten Million

    100.0 - Hundred Million

    Etc

    Any ideas?

    Tagged:

  • I understand Construct 2 is being discontinued. However, I did pay for the product and if I change my PC I still want access to my full C2 license. However, when I go to "Your Licenses" on the site, it shows I have none. How can I get my C2 License in future if my PC dies and I have to get a new one?

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  • Created a quick .capx file for Metroidvania style room transitions. This doesn't include a "transition" screen so to speak at this moment it just moves your player from room to room without having to add a ton of events. Currently it works off of two events, one to detect door collision and load the new layout, and another to spawn the player at the correct door. Setup is fairly quick, just putting in the door collision object where needed and setting instance variables to show where the door takes you and where you came from. Only reason I am posting here is because I had a really hard time finding any free simple fixes for this issue. So I thought I would share mine, download link below.

    .CAPX

    drive.google.com/file/d/1HoV4098fPeCLGhoo-SL92xjzPiVH8Z6S/view

  • Howdy all,

    So I created this zombie survival game. All levels are procedurally generated, this is probably the most "finished" game I've ever done. Unfortunately the hard-drive the held the game files died on me and I lost all my work. So the only bit I have left is a version I hosted online. I meant to add more enemy types, weapon types, art assets but just kind of lost everything. However, this being my most finished game to date I didn't want all the work to go down the tube for nothing so I decided to share it with you all here.

    Game Link

    https://zombiefightv1.netlify.app/

    Controls

    WSAD - Move

    Mouse - Aim

    Left Click - Shoot

    R - Reload

  • Maverick1912 Thanks for pointing that out, forgot to add the contact. Post has been edited and contact added.

  • Building a simple auto-runner game only need a few assets created. The game is called Get Your A** To Work, will work on PC and mobile just a tap/click jumper auto-runner dealio. Link below if you want to try the beta it's pretty simple with no way to actually lose.

    Assets Needed

    1 Seamless background City-Scape Size 1920X1080

    1 Business Man Run loop Anim with Briefcase & Tie

    1 Business Man Jump Anim with Briefcase & Tie

    1 Foreground Seamless Sidewalk Size 1920x128

    8 Obstacles Various items (Fire Hydrant,Traffic Cone,Bench, etc) Size can vary for each obstacle

    Game Beta

    https://getyourasstowork.netlify.com/

    Pay

    Pay will be worked out between us as a package deal one price for all pieces. Half paid once concept is approved and half paid on delivery of the final piece.

    Art Style

    I would like to see a sample of your work before we begin can be anything, just so I can get an idea of your art style. I'm open to any art style really, could be cartoony, pixelated, abstract, whatever you got.

    Contact

    nstocker228lvk@gmail.com

    Tagged:

  • I believe I got it working, by removing the player.count-1 bit and just putting a hard 3 in there. I also set everything into a single loop instead of multiples like you suggested. Thanks for all the help you always post on my stuff and get me out of a bind.

  • I believe I found the issue with the for loop. Initially it will work fine but lets say player 4 (index 3) kills player 1. So now the for loop is only looping through 3 players indexed 0-2 and player 4 (index 3) who is still alive will never show up in the for loop, thus his controller inputs never get recognized. It also could be that I am off base and not implementing you idea correctly.

  • That seems to work really well but breaks down if there is only one player left on the board. So I took out the -1 portion so the four loop can never be equal to 0 with at least 1 player on the board. I'm not sure how efficient it is to be continuously running these for loop checks, but if it gets to be to much I will just switch back to triggers on button pushes. Thanks for the help it is much appreciated.

  • Something like this maybe?

    drive.google.com/open

  • Here's my go at it, may not be the most efficient way, but it works.

    https://drive.google.com/open?id=1yy-8A37Phmp8guKd-5fHQ4dFsKeH5bsu

  • Making a local multiplayer game where the controls for each player are the exact same. It seems silly to copy and paste the same code over and over for each controller changing the gamepad number. Is there anyway to pass the Gamepad Index to a function parameter? Something like Call "Accelerate" (Gamepad.Index) right now I am having to make 4 calls for every player which is cumbersome.