My version for sustained same level flight. https://drive.google.com/open?id=0BzhJb ... FhOX3cyRzQ
Fixed .CAPX
https://drive.google.com/file/d/0BzhJb0 ... sp=sharing
Link a .capx please
Found this really cool .capx by R0j0 Hound in the How Do I section on a topic about making a bullet follow a drawn line. So I took that base .capx and made this little maze game that I think is pretty interesting. Thinking of adding a timer to it so the quicker you finish the better your score. Lemme know what ya'll think.
Click and hold to draw a line from beginning to finish guiding the rocket through the maze.
Start on the green and get to the red.
http://mercenary-symptom-63614.bitballoon.com/
I don't have C3 so I can't comment on your specific problem, however I have worked with Proc Gen in the past with some cool results. Here is a forum topic I did on it awhile back.
viewtopic.php?f=180&t=187041
Also here are some super helpful resources!
SOURCES
https://www.scirra.com/tutorials/746/au ... ise-method
http://www.saltgames.com/article/awareTiles/
https://forums.tigsource.com/index.php?topic=14166.0
Your best bet with this kind of thing is to work with Arrays.
C2 .CAPX I did for proc Gen
https://drive.google.com/open?id=0BzhJb ... k85dE9QU0U
Ya, I would swap out the chase.ogg music for something smaller. As well as the logo2 file for something smaller as well. That is what is causing a long load time at the beginning for first-time loaders.
I would generate a random integer using the int(random(X,Y)) function. Then do an if/else statement saying if int == 1 goto this layout, if int == 2 goto this layout, etc. Not the most elegant way, but it should work.
I came across this funny comic strip that I wanted to share, not sure if this is the right spot for it or not though.
http://www.dorkly.com/post/83193/making ... vs-reality
If you only want the lateral movement and not the up and down. You can create a sprite name it "Camera", make it invisible and have it updating its X position to the player's X positon constantly and use the Scroll To Behavior on the camera sprite.
Also here is the code if ya don't wanna download anything.
https://drive.google.com/open?id=0BzhJb ... Hh3OUdCMjQ did a quick mock up of what I think you are trying to do .capx is downloadable, hope this helps.
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Honestly this project kind of got away from me. It started as sort of a Broforce clone, then took on a life of it's own. I really have no clue how far I'm going to run with this. It has gotten kind of ridiculous as this point, but hey figured I'd share with ya'll.
http://sniper-subdivision-23874.bitballoon.com/
Thanks, I'm having trouble with cellular automata for the fluid simulations. I understand the concept/idea of it, but I can't seem to get it working. At least not without having a constant check of the entire array, which is what is causing the slowdowns.
So I decided to try out some water simulations this is a work in progress and it hits the FPS pretty hard so the current way I am doing it is not sustainable. I do however like the outcome, it's pretty fun filling these caves with water and creating these little air pockets.
UPDATE
Water Simulation
Hold Shift and Left Click/Hold to add water.
GAME
http://personnel-officer-governor-86515.bitballoon.com/