Ne7herM0St's Recent Forum Activity

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    > > then be sure that you have set Test Mode to false

    > >

    > it is, i think i might have fixed the issue but now intel xdk is giving me problems.

    > When it exports projects is supposed to add 6000 to the x86 version number and 2000 to the arm version number, however it isn't doing that so the version number is lower than my old one,which stops me from uploading it to google play.

    >

    > EDIT

    > Nope it still doesn't work :/ everythings set up fine as far as im concered...

    >

    Can you provide a capx example from your ads code? Otherwise it's hard to say where the issue comes from.

    Regards

    do you mean a .capx of the project im working on with the ad Unit ID on it?

  • One way to do it is to spawn it at the player(or some other on-screen location), then use the "move at angle" action with a random angle to move it off screen in a random direction.

    Eh that kind of works, but theres 2 problem with it:

    1) No matter the speed, the spawned object shows up on screen for like a frame, which is noticeable.

    2) the spawned object is meant to be destroy when it touched the object its spawning from, i get set variables that toggle when it's spawned so that it isn't destroyed, but if anther one touches the object thats spawning them while one is being spawned, it wont be destroyed, thus creating a bug.

    EDIT

    I managed to fix that first problem just by moving to different layers

  • then be sure that you have set Test Mode to false

    it is, i think i might have fixed the issue but now intel xdk is giving me problems.

    When it exports projects is supposed to add 6000 to the x86 version number and 2000 to the arm version number, however it isn't doing that so the version number is lower than my old one,which stops me from uploading it to google play.

    EDIT

    Nope it still doesn't work :/ everythings set up fine as far as im concered...

  • How do I make it so a certain object will spawn at a completely random location off screen, then move towards the player? I can probably figure out the moving part but not the spawning. If I pick a random location completely sometimes it spawns on the screen, and sometimes it spawns so far away it might as well not be there! How do I limit this kind of thing?

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  • The ads only work in the final apk version, not in preview.

    Regards

    even when I got the game on google play no ads show up :/

  • What are the settings you used?

    In Construct or Intel XDK?

    On Construct I don't really see any mobile exclusive settings.

    in Intel XDK build settings, in Android-Crosswalk I have I only changed app ID and App Name

    Everything including minimum API(14) and Max API (19) were left the same.

  • Basically I uploaded my game to google play, and it's on the store, however when I go to download it it says it's not compatible with my HTC One m9 ;-; how am I supposed to make it compatible? ?

  • Hello,

    you just can add your ads code there (if you are using AdSense, just copy the code and insert it there). This field supports HTML.

    If you want to create mobile games you must use AdMob or other mobile ad networks.

    How to insert them depends on the compiler (Cordova, Canvas+ and so on).

    CocoonIO: https://shatter-box.com/knowledgebase/c ... document-7

    Cordova (Intel XDK): https://shatter-box.com/knowledgebase/a ... creen-ads/

    Regards

    Andreas

    I followed the Cordova one but when i run the game in Intel App Preview on my phone no ad shows up, are there some steps that guide doesn't mention?

  • I know I'm supposed to export the game in Cordova or something, and then put it in Intel XDK, however when i do this and try to emulate the game I just get a black screen. Alot of tutorials i've found are outdated or skip over alot of stuff so I have no idea what im doing wrong

  • ok it worked! thanks so much

  • how did you nest them like that? if i try dragging else into the left click event it doens't let me

  • Image broken. What is your code for the toggle? Can you post a .capx? Probably an easy fix.

    On Left Button Clicked on Sprite 6

    and Animation frame = 0 - Set animation Frame 1

    On Left Button Clicked on Sprite 6

    and Animation frame = 1 - Set animation Frame 0

    That's literally all it is

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Ne7herM0St

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