Ne7herM0St's Recent Forum Activity

  • for whatever reason, the image wont toggle when i click on the sprite (Sprite6).

    The playMusic var doesn't toggle either, but i figure if i find out how to fix one i can probably fix the other.

    Does anyone know why this wont work?

  • To make it seem more professional i want my game to not have the construct 2 loading screen when it starts up but instead something of my own, how do i do this?

  • The most common cause of that behavior would be if the origin point of your sprite is placed outside the object. If that is the case all you need to do is to center it.

    The origin point is centered.

  • Do you have the behavior bullet and rotate on the same sprite? If so bullet will move at the rotation angle.

    Yes they're on the same sprite because i want the bullet object's sprite to rotate.

  • I gave an object the rotate behavior but when i play the game the object rotates on a weird axis. Basically i juist want the sprite to rotate, but the entire object is moving in a big circle. Whats going on?

  • >

    >

    >

    > heres a refference photo if it helps

    >

    try:

    Example.capx

    I feel i should mention that ur "example" looks better than my game .-. XD

    and that worked so thank you very much =3

  • easily done.

    you probably did - on destroyed - add some number to score.

    what you should do is move that action (add some number to score) to event that checks if button was pressed in correct time.

    then when object is destroyed on that event of pressing button in the right time - you get the score

    otherwise you don't.

    I'm not quite sure how to do that though, because of the way the game is played.

    Basically a spawner to the right is spawning the objects and they're scrolling to the left, this is one object with 7 different frames of different colors, and when its spawned it chooses a random color to be. Now when player clicks on a color, any oof that object thats the same color will be destroyed, leaving the rest.

    heres a refference photo if it helps

  • Basically im setting up my game so that if you press a certain button and the right time, an object is destroyed and it adds to your score.

    Now i want to set it up so that if it goes off the screen enough, it gets destroyed, but if i do this it still adds to score..how do i stop this?

  • I think the Wait event is perfect for this, just tell it how long you want to wait for then add the background change as the next action.

    ..omg im stupid .-.

    IVE USED WAIT BEFORE I SHOULD HAVE KNOWN THAT OMG XD

    thanks for the quick help m8

  • Basically I have it so when player hits certain buttons, the background changes, i want it to revert back to white a few seconds after the button is pressed, how do I do this? for some reason i can't figure it out even though I feel like it should be really really easy.

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  • It's tough to know exactly what you're talking about without a screenshot, but set snap to grid to at least 1x1. This way, you won't be dealing with subpixels. Depending on your art style, you could also switch to point sampling in project settings. And, if you're unfamiliar, when you set the snap to grid settings, don't click off of the numbers until you've clicked back on the previous number entry box--otherwise, the values get reverted. You'll see when you try it.

    See how it fades? the lining things up like that is irritating.

    Also, snapping to grid now would require a complete level redesign, since some are alreday in subpixels and moving them doesnt just snap them to a whole pixel

  • When I'm in the layout editor, the more I zoom out the more the sides of an object fade. Even when I zoom in it's somewhat faded around the edges. How do i turn this off as it's making it difficult to tell where the object actually ends, making lining up platforms and such rather difficult.

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Ne7herM0St

Member since 17 Sep, 2015

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