Ne7herM0St's Recent Forum Activity

  • > Going to need to elaborate much more

    >

    So I have a paltform character, I can move him with up left and right, I need a condition that if true he will stand completely still in spot no matter what.

    If you're using the platform behavior he should stop moving as soon as you let go of the key.

  • I know c2 games support ads because after buying a personal license i was able to select that option, however when this runs in a site, like newgrounds or whatever, theres just a space and it says something along the lines of "additional content goes here" or whatever.

    I dont know anything about adding ads to games, so if someone could explain the process to me that'd be great.

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  • Going to need to elaborate much more

  • I can't figure this out, according to SCIRRA's topic on uploading to google play, I need like a website or something? It seems like it's missing a lot of steps or I'm just dumb and can't figure it out. Can anyone help me out?

  • > II tried using platform to make him jump, but if I do that i dont know how to make it so he cant move.

    >

    This should be relatively easy..

    Set default controls in the behaviour properties to NO

    in your event sheet add an event:

    on keyboardkey pressed - platform simulate jump

    Thanks, sorry I just got construct 2 a week or 2 ago, not quite used to it yet.

  • I need to make the player be able to duck and jump, but not move. I tried using platform to make him jump, but if I do that i dont know how to make it so he cant move. I tried using physics but he jumps at odd angles :/ anyone know how?

  • Start first by reading .

    Ah, thanks. For some reason I didn't understand it the first time and thought I just didn't understand legal terms at all XD I get it now though. thanks

  • If it's just me using the license, do I need a personal or business? I want to make android/web games with ads on them. Probably free to play though.

  • Might even be easier:

    On button pushed

    system compare two values : sprite.count < 6

    > system create sprite

    this would limit the amount of sprites to 6, but when one is destroyed another can be made by clicking the button.

    This worked, thanks so much

  • I want to make it so when I press a button in the game, it spawns a little creature, and after 6 are spawned, it doesn't spawn anymore.

    In normal programming I'd use if/else statements, but I have no idea how to do it in Construct 2.

    Anyone?

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Ne7herM0St

Member since 17 Sep, 2015

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