AnD4D's Recent Forum Activity

  • Thanks Kiira,

    The main game will be in 3D, which I'll probably end up doing myself eventually, but ideally for now I'd just like to know how decent your character designs can be. That's one of my major downfalls... the ability to draw. I'll eventually want quite a few drawings done, but for now, the Robin Hood version would be great.

    The game I showed was Fire Emblem. They have cut scenes where the characters are shown and they talk. They don't animate, but each figure has about 3 or 4 different facial expressions to represent their mood.

    <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hi Kiira,

    Very interesting offer. I'd be honoured to take you up on something if you don't mind?

    Are you able to produce artwork to the level of the linked?

    http://metrouk2.files.wordpress.com/2013/02/3ds_fireemblemawakening_0117_02.jpg?w=650

    I'd like a Robin Hood style character that can be used in talking scenes. If you can do that, then we'll talk more <img src="smileys/smiley17.gif" border="0" align="middle">

    * Could it be around 512h x 256w?

  • Can i see a capx?

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  • Was this made with construct 2? I'm guessing no.

  • What type of teaching do you prefer? Screen share, Skype, online forums?

  • Oops, my bad... Not sure why I thought that wasn't there.

    Still, do you happen to know the difference between velocity equalling zero and sleeping?

  • And Opacity <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Can someone please explain the difference between Velocity X = 0 & Velocity Y = 0, and physics sleeping?

    I have an object that I want to fade out when it is not moving at all... which I thought sleeping did. It doesn't work. I then tried to compare Velocity X and Y, but the conditions were not there. I therefore had to create variables to store these values (which I thought was a bit odd), and set up an event which fades the object out when the X & Y both equal 0.

    This works.

    So yeah, please can someone tell me the difference, and why there aren't simply conditions to check the object's current velocity?

    THANK YOU!!!

  • InvaderX

    It's important to have a video set up to show what type of message you are putting across even if the audio is on mute. On this latest video, you are holding the camera in your hands while spinning back and forth on the chair and generally not looking at the camera.

    This, to me, suggests that you are either not comfortable making the video, or you simply don't care. Either way, this puts the same feeling across to me, seeing as you are asking for my (and of course, others) money. I do not feel comfortable in doing so, or doubt that you'll finish the game (based on the video alone).

    I'll admit, I only got through about a minute and a half before I turned it off.

    My suggestion would be to try and make a video without anyone speaking. Maybe have some nice music, and some screenshots and text explaining what the game will be like.

  • Interesting... is there perhaps a way to record replay data, save it, and then put it back into the game as a demonstration of how to play the game, similar to the Luigi help feature in Mario Bros WiiU?

    *EDIT

    Or is that what you said? ow do we save JSON data so that it can be used later?

  • If you've been working on the game for months, do you have any in game footage? It's looking a lot like 'Don't Starve' from what I can tell from the screen shots.

  • Best of luck to you, but I'm not too keen on the video. I can barely understand what everyone is saying...

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AnD4D

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