construct.net/en/forum/construct-3/general-discussion-7/check-valid-c3p-project-181773
When I apply this to a sprite, I get a black screen on preview.
Man, this is a mess. Why so many variables? Wouldn't it make sense to simply do all this in an array?
Any way to use this to display one layout inside of another?
The trailer is also use AI voices. I've heard them from Elevenlabs. Still, the game looks great, and I fully support developers using AI to make games.
Is there a reason why Video Recorder is getting attention before Voice Chat? I have seen many more requests regarding Voice chat, especially in a video game environment. I don't see where Video recorder would be useful.
Is this a stepping stone toward voice chat? Will we be able to transmit these recordings via multiplayer at the very least? Creating some kind of video chat?
I updated to the latest version, and note that I do not have access to the 'Is running on Steam Deck' condition.
However, if I start a brand new project, I have access to that feature. Why might that be?
Update - I can confirm that even though I updated the plugin, Construct still treats it as though it's the old version. Strangely enough, even if I remove the plugin, then add it in again (hopefully the newer one) I still don't have the new features.
So something somewhere isn't working as expected.
Update 2 - It would be useful if we could see which version was running when we click on the object.
Hold on... so this doesn't work with Linux???
It might be a good idea to post this in bold somewhere so people don't spend half an hour changing their Steam achievements to a new system, only to then have to change them back after realising this...
This isn't a tutorial. The code isn't even commented. Why is ground set to 820? Why are you dividing by 3?
People won't learn anything from this. It's purely so they can copy and paste it without improving themselves.
Like I said... 6 hours trying to fix it. Pretty sure it's a bug. Feel free to prove me wrong.
Everade The bug in Extended is if you scroll on the Y axis, the light moves away from the source. The same doesn't happen with your version however, so I'm happy with it so far.
Is this still in development? I tried using the NormalMapExtended, but it's buggy. Is this a clone of that, or is it fixed?
The moment I turn on unbounded scrolling, this stops being able to put the light in the right place. This a bug, or just a limitation?
This is great, but found a bit of a bug.
If you paste a sprite with this effect on it onto a canvas with effects on, the sprite will be invisible.
Thanks for getting back to me. No rush for this if you have a big to do list :)
Member since 4 Nov, 2011