AnD4D's Recent Forum Activity

  • <img src="https://dl.dropboxusercontent.com/u/50465867/Construct/Audio.jpg" border="0" />

  • Not a problem. This should get you started. I notice you're not using alphas, or multiple animations. I added the break down animation to the question mark animation. I haven't done the explode animation as in the video, as that's pretty advanced in terms of what I've done in the attached.

    https://dl.dropboxusercontent.com/u/50465867/AlexTheKidInTheMiracleWorldRemake.capx

  • Hey Aasmund,

    If you want to tag any of us in your posts, just put a before the name :)

    Thanks for posting the CAPX, but I still can not see what you're trying to sort out. How's your English? I'm happy to help out via a remote share and Skype chat if that'd help out? That way you can see what you need to do and explain what I need to do :)

  • You need to make sure the object that has an animation actually has an animation set up. Also, why the loop and time scale? That will speed things up like crazy! <img src="smileys/smiley36.gif" border="0" align="middle">

    Manual Link

  • I took a screen shot, but there's probably no point sending it. I had to set the screen up to full screen, which Cocoon needs, but it didn't completely fill up the screen. It was shifted over to the left, and had a large white strip to the right.

    Note that I didn't use an iPad, but Android. I could try it out on my iPad, but it's a lot easier to transfer from PC to Android, than PC to iPad.

    I would have liked Cocoon to centralise the image, and add vertical black strips either side.

  • PM'd you. My tablet's not powerful, but I managed to get a fast pace constantly. I noticed the circular shape had unusual physics, and so I changed the polygon collision to circular. Not only did it look and act better, but it seemed to run better. I uploaded the new CAPX, but I doubt it is worth it, seeing as I added only 1 line. On my PC, it ran super fast even before tweaking.

  • Interesting. I'm getting 60fps on my tablet. It occasionally slows down to 45, but when I never notice anything, as I set the physics to machine independent. Also, I changed a lot of the physical objects from collision polygon to circle or bounding box. It causes a bit of a gap, but I'm sure that can be fixed.

    I am using the latest version of C2, so maybe that's fixed it slightly.

  • Have the spawn or countdown happen in a deactivated group, then active the group when the level begins.

  • gullberg86 Thanks! Did it play smoothly for you? How did you find the controls/ level design/ artwork?

  • I should point out that you use the mouse to shoot the robot out of the cannons. When the cannon lights up green, click and drag the cannon in the opposite direction to aim it and fire. You can adjust the strength of the power by pulling it back less.

  • Hi guys,

    Just wanted some feedback on a project I've been working on for the past week. Comments and criticisms welcome.

    Please note that this is still a work in progress. No sounds, and the music was quickly slapped on for this demonstration.

    Hope you enjoy!

    Link to game here!

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  • Go for it :) Happy to help out if I can!

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AnD4D

Member since 4 Nov, 2011

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