AnD4D's Recent Forum Activity

  • Well I've liked you on Steam Greenlight, and look forward to finally getting my hands on the game! Best of luck to you!

    Oh, I recall hearing that you're recoding the game for Wii U. Is that still the case, or are you exporting it through C2?

  • Brilliant! I'll be picking it up on my Wii U! Do you have an expected release date yet?

  • Very excited! Just had my Kickstarter accepted, and it's live!

    Kickstarter Link

    Made using Construct 2, 3D Studio Max, and Photoshop. I've been working on it for about 3 months or so, and it's been a lot of fun!

    Happy to answer any questions, and I hope you'll support it! You get the full game for just �1 (the price of a Starbucks coffee), so hopefully I'll have some interest. The final game will be at least �2.

    Thanks guys! Hope you like what you see!

  • Hi guys, I forgot about this question, but it's come up again. Does anyone know the answer, or is my question cryptic?

  • Ahh, but only for instance variables?

    Thanks GeometriX

    I was adding the int expression a lot earlier!

  • Hey there, I'm basing an objects frame number by an instance variable which I'm trying to input using webstorage.

    I can do this using a global variable with:

    WebStorage.LocalValue(LayoutName)

    However, if I try to do this using the instance variable, I get the following error:

    "You cannot set a string to the number variable - Use int() or float() around the expression to convert"

    I try this, and it tells me that it requires a string, and not an integer.

    Can someone tell me how to get around this, or why it isn't working? Is it a bug? The data that is stored in the webstorage is a number (ranging from 1-5) so I have no idea why it would be so different.

    HELP!!! I am sooo close to finishing my game! 523 events and counting.

  • Hi there,

    I thought I'd just follow up on this rather than start a new one. I noticed this line in Construct r131 release notes.

    "Also note CocoonJS accelerated physics has been turned off for the time being, so your projects aren't broken while Ludei are working on the bug fixes. Hopefully we'll be able to turn it on again soon."

    I just tried my project out on Cocoon again, and the issue with the disabled collision is still occuring. Is this unrelated to the CocoonJS accelerated physics?

  • I've been struggling to get seamless music for a long time. Strangely, I made a song with a few seconds of silence at the end, then deleted this from the project, and added the same track without the pause with the same name, but noticed that it still wasn't seamless. I right clicked on the music in the project panel, and played one of the tracks, and it had reverted back to the deleted version with the few seconds of silence at the end.

    It's almost like it kept the other version in memory somehow.

    I just tried reimporting the same file with a different name, and it's now the correct one. How odd!

    It's working pretty well now, with only the smallest of gaps in the loop.

  • I've searched the forums, as well as checked the FAQ, and I can find some examples close to what I want, but I thought I'd ask just in case someone has the answers.

    I'd like the Math that will tell me how much I need to rotate a constantly moving object (such as a space ship) at variable speeds so that it enters an orbit. I know I can use pin and change the position using cos, but I'd rather it be based on the rotation and distance.

    Thanks in advance!

  • I'll weigh in on the thank yous!

    It's brilliant software, and so user friendly. I use it every day, and am very thankful for such a friendly community.

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  • Sure, I believe this is already in the platform behaviour. Sorry, I don't have an example, but I've seen games that do this already, so I think it's doable.

  • Wrap isn't great. I have found it pops the objects, rather than a smooth transition.

    You may have better luck having 2 events that say:

    If ObjectX = LayoutX+51 Set ObjectX to -50

    &

    If ObjectX = -51 Set ObjectX to LayoutX+50

    Then just have Object as a family, so you only have to do it once.

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AnD4D

Member since 4 Nov, 2011

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