AnD4D's Recent Forum Activity

  • Shadows add on top of each other, should fix that./QUOTE]

    Easy fix.

    In the events, it's set up to change the transparency to 40%. Remove that.

    Go to the Shadow layer, and change the layer transparency to 40%.

    Problem solved.

    Unfortunately, with this it makes it harder to allow the shadows to appear on top of objects, otherwise you could also add in an event that detects if the robot is lower than the object, and have that shadow move to a higher layer.

  • blackhornet

    Thanks so much. I'm warming to it again now! Such a silly mistake for me to make. Been scratching my head over this simple thing for so long.

  • I hate the Sprite Font plugin! Sorry, but I just don't get on with it. SpriteFont+ I love, but the default one I guess I just don't get.

    SpriteFont+ doesn't work with CocoonJS it seems (not sure why), so I have to use the default one. I've gone through the set up of loops and arrays a few times, but for some reason I can't get this one to work. Having to do this for each and every font, and then doing trial and error over and over until I get it the right size is a real chore.

    Would someone mind having a look and seeing what I'm missing? One font is working fine, but the other simply isn't.

    Red font = fine

    Green font = large spaces

    It looks the same whether I use the loop setup or not.

    I've included the font sprite and the font text file.

    Sprite Font

  • Love this plugin. Unfortunately I can't seem to use it with Cocoon, so I have to go through the annoying process of setting up and array and loops for each different font.

    Please please please can this be made the default? It's only a small tweak, but it's so much better!

  • Intel makes x86 so we are hoping you will take the extra step to publish both.

    x86 doesn't work at all for me. Tested 2 games.

  • Another update on my app. It works with ARM, but not x86.

    Here are the issues:

    Sound is very very quiet, and also isn't affected by volume controls.

    App doesn't use an icon (as confirmed by a team member I believe).

    App name seemingly doesn't allow spaces in names/titles.

    This is the second app I have tested out of the 3 I have more or less finished. Although the two play, they are not yet ready for release using this exporter (although in beta, I do not expect them to be).

    Pleased so far, but hoping for better results soon.

  • R0J0hound

    Yup, x86 doesn't work. Going through the process again using Arm now.

  • Anyone know the difference between x86 and ARM? Not sure which I should be picking.

    In my game, it takes a while for my main sprite to load in. I can move it around, but it's not visible for a few seconds.

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  • Knifegrinder Very happy to hear that! You've been waiting about as long as me I believe!

    Aphrodite Don't worry, the word beta appearing all over the place made that very clear to me <img src="smileys/smiley17.gif" border="0" align="middle" /> The improve with time line was used with CocoonJS 6 months ago. Slightly worrying, but I have more faith in Scirra.

    Jase00 If you want to send your project over to me I can give it a go and try them out on my Android devices.

  • funkyos

    It appears to be worse than CocoonJS. I haven't even tried PhoneGap. It hasn't been remotely worthwhile for almost a year.

  • Just managed to get my game working. Couldn't get the icon working, nor could I get a space between the text of the app title.

    Finally, I was disappointed to discover that my app was running even slower than CocoonJS, and the volume controls didn't work at all for this game on my mobile device.

  • I should also point out that my teeny tiny game of 4.4mb is exporting as a 27mb APK.

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AnD4D

Member since 4 Nov, 2011

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