+1 for making this the default way of handling sprite font.
Also, r164 has completely broken this plugin - if I preview a game that doesn't even use it I receive a host of javascript failure messages (removing the plugin and it runs fine) .
And I would just like to add that this breaking of perfectly excellent plugins is the reason why these features should be incorporated into the main program instead of being left to 3rd party developers to sort out. Thread drifting rant over... Happy now....
Two things:
1 - Is there any specific reason you're using this plugin past custom character widths? Because the method described in the first post works just fine for standard C2 sprite fonts w/ variable character widths.
2 - 3rd-party plugin supports exists for a reason; expecting a small team like Scirra to add every feature everyone asks for is unrealistic. And I dunno about you, but adding multiplayer support certainly seems like a more pressing matter - and a more important feature to more people - that making sprite fonts easier to use than they already are...and they're already pretty easy to use.