Ashley - When I ran my game in r164 I received some javascript errors at runtime; when I removed the plugin they didn't happen. I don't know why it did that and unfortunately I didn't keep the javascript error reports when my comments earlier in the thread failed to generate much interest - only AnD4D and I seemed to get spun up about it. A couple of weeks ago I tried the plugin again in r168 and it seems to work ok again, so I presume that the error was something caused by the beta release.
Edit - I just rolled back to r164 to try and duplicate the problem and everything still runs ok - I can't reproduce the errors now...!
Edit 2 - AnD4D - it all works as advertised, I was noticing the spacing problem in cocoonjs. To fix that I run the import script using an array as per the tutorial for the normal plugin so that this one works cocoonjs as well.