AnD4D's Recent Forum Activity

  • I tried to look at your capx, but I can't tell what is actually meant to happen...

    The 'BoomBoomb' sprite is already there, and it's massive. When you click, it spawns in smaller...

    What's meant to be happening?

  • Hi there!

    Is anyone else experiencing issues with CocoonJS for their exports?

    I've been struggling with it for months and months, and only just last month did I manage to get it working (Cocoon didn't support 'GetMass' up until recently).

    In any case, the speed wasn't great, and I noticed it was recently updated again, so I tried out my game. Now all I'm getting is a black screen.

    Back to square one.

    Just wondered if anyone else was experiencing issues?

  • Ahh, brilliant!

    Thanks Ashley & Much appreciated :)

  • Ah, yes! My mistake. I had set the text to show the angle, rather than the value.

    In any case, I'd still like to set it up so that I can choose my own custom values either side of the scale.

  • I'm using the value selection in the sine behaviour for a sprite, and for what I'm using it for, it's working fine.

    In setting it up, I created a text box to see exactly what values were being displayed, and was surprised to see that in setting the magnitude to 2, the value moved from a positive 2 to a sudden positive 358. This means that this behaviour, as far as I can tell, can only really be used for angles.

    Luckily that's just what I needed for, so it didn't bother me, but I did recall a question I asked a few weeks back, which was relating to an EasyEase behaviour.

    Wouldn't the angle issue also work if the figure went from 2 to -2? This would allow people to use the behaviour with both angle and position. Also, I wonder if it's possible to set the to and from figures, so it could be 2 to -20 if I wanted it to be.

    Thoughts?

  • Ashley - Hi, sorry to bother you, but can this be fixed, please? I'm needing to make a lot of separate sprite fonts, and this is taking a lot longer than it needs to :(

  • I recommend you read the fabulous manual. It covers all of this :)

    Also, there are now brilliant tutorials in place to cover the very very basics.

  • I must say the developer feedback with the community so far has been outstanding. It's a fantastic change compared to the CocoonJS exporter.

    Thanks guys!

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  • Yup... thanks for the detailed explanation, but again, right over my head. Maybe I just don't do well with walls of text, or maybe I don't do well with "make sure you have keytool, jarsigner, ant etc. commands working from your command prompt"

    The etc just makes me shrug.

    Also, step 5 is talking about creating an APK. I already have an unsigned APK, seeing as I used CocoonJS. Does this mean I jump straight to step 6?

    I find it hard to believe that there are so many steps, and not an all in one package.

    I used another program to try to sign my apk, but although it said it was fine, when I added it to my mobile and tried to install it, it just error coded and closed. No details.

    Again, I work well with links and screenshots. According to your tutorial, I require at least 5 different programs, and apparently a lot of time to spend on trial and error.

    I'm not meaning to sound unappreciative... but I'm not technically minded like this. I can build a game no problem, but this just goes over me. I guess I'm spoiled by simple processes.

  • I've looked through the forums, and read through many different sites, however I simply do not get it.

    For Tizen we had a nice tutorial with step by step instructions, explaining which software we need and maybe even some screenshots. For Android, we have garbled cmd prompt text and tutorials that appear to start off half way.

    It's a little unusual to see posts which go way over my head, followed by another poster saying "Wow, thanks, it's so easy!"

    Is there anyone out there than can provide a nice tutorial, or even sign my apk for me?

    How long does the process take?

  • Strangely enough, the red text doesn't work unless I keep it as low y and large Y.

  • Just a quick reminder about this one! Deadline is on the 24th!

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AnD4D

Member since 4 Nov, 2011

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