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  • Are you on osx? what's the name of your xdk2 package file?

  • Hi.

    Is this on osx? what's the name of your xdk2 file?

  • > This may sound stupid, but did you restart the computer?

    >

    > It might help, find the cache files for the XDK and delete them. (usually in app data folder)

    No, that's not stupid :) I've already restarted my computer, but nothing has changed. I located where that folder should be and it didn't even exist, so I must have already deleting it. Interesting note, last night I went to try and install the old Intel XDK Chrome add on, and that actually starts the installer. It hangs up towards the end, but I think that is the internet connection.

    If I get that installed, can I update to XDK New from the old program?

    are you on osx? what is the name of your xdk2 installation file?

  • IntelRobert Thanks, looks good!

  • Keyboard comes up quick on my nexus 4 with your capx. It is very sluggish--30 seconds or more on my nexus s. I tried C2's 'run layout' feature to display in chrome/android and I see the same behavior so it is not strictly a crosswalk problem. I tried deleting the other layouts and objects and your music, and eventually it became fast again. Can you ask about this in another forum topic so you can get help from others who might have more experience with solving this problem? Sorry that I am unable to help more.

    IntelRobert

    The simple one works, but not the one in my game. So I just sent you a PM with my capx.

  • iceangel

    Can you try using it in chrome for android with C2's 'run layout' feature? If it works there, but not crosswalk then please send me a capx that can reproduce the problem. If it doesn't work in chrome for android then it will be best to ask for help in another forum topic.

    Questions,

    Do you work in the plugin clay.io Crosswalk?, Since I've implemented it off if i put it works and if it does not work. <img src="smileys/smiley13.gif" border="0" align="middle" />

  • Hi, the problem is that if there are many layouts in the game, intel XDK does not support them.

    But I have to say that the plugin works perfectly clay.io

    Cheers.

  • IntelRobert Seems like there's been a step backwards somewhere along the line for me. In trying out my game, one which I was able to use several weeks back, no longer works using Intel XDK.

    It builds fine now, nice and smooth process, but after installing and upon launching, it just shows me a white screen with the clock at battery still appearing.

  • There have been updates to c2, xdk, and xdk build system. Can you tell me which version of c2 & xdk you are using (3 digit number in top right of xdk)? Can you try one of c2 sample apps to see if it works?

    If only your game fails, then can you cut it down so you can send me a capx that fails?

    IntelRobert Seems like there's been a step backwards somewhere along the line for me. In trying out my game, one which I was able to use several weeks back, no longer works using Intel XDK.

    It builds fine now, nice and smooth process, but after installing and upon launching, it just shows me a white screen with the clock at battery still appearing.

  • Hi, i am getting "The build failed. An error occurred while building the application. Verify your build assets are correct and try again." when i try to build... :(

    Assets are about 8mb, and game is working in preview / debug mode on device.

    What could cause this build error ?

  • Hello, i've got this working at some sort of way.

    Some problems i have encountered:

    1. Low fps with physics. I also had low fps on google chrome for android, i would like some tips on making it less demanding.

    2. Crashing when using the Browser - Close action. (sometimes losing saves. (System: Save)). It crashes after the app closes so its kinda weird.

    3. Some Lag(1-2s) on from going to layout to layout. Had this on chrome aswell so i guess it is not that of a big deal.

    4. Some audioproblems with mutebutton but could be something i messed up myself.

    Things that i found great about this:

    1. Supports many of Construct2s features well.

  • Anyone tried using this export feature with OUYA ?

    Just did. It won't recognize the gamepad at all. Not sure if there's a plug-in that fixes this (I JUST started messing with CS2 a couple weeks ago and JUST bought the full version Saturday).

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  • Hogosha: Gamepad support in crosswalk can be tracked here. Fix version is listed as v6, which is 12 weeks from now.

  • IntelRobert According to the version log, IAP and advertising APIs won't be added until V8 Canary in July. Is there any other way of getting these working earlier? Is there any way of manually adding them?

    Thanks as ever for your great help on this forum.

  • Nathan

    That's the crosswalk plan. We are also investigating adding the cordova plugins into our build system so we can give you something earlier. But I don't have a firm date yet.

    Leadbolt has some html5-only ads that don't require special support from crosswalk/phonegap. There is a tutorial here

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