Some of you guys believe you can have all this...
1- A cheap solution (yes C2 is really cheap considering the updates and how the scene is moving fast).
2- Not learning programming in c#, java or js, everything must be click and drop.
3- An intelligent assistant to tell you how to do events correctly and how to not use 5000px sprites for mobile.
4- Push a button and magically it will export to all possible mobile devices with a perfect fps, with feature parity (and multiplayer too! ).
I understand the hope, but you have to be realistic in your expectations, even if it is hard to accept : you can't have it all today.
To make a polished and fun game in the mobile world today, it is a lot work or experience, or everyone would be able to do it.
And the comment "pay 10k to make exporter to iOS, android", is naive at best...that about the min. monthly salary of a capable developer. If it takes years to millions-dollars-funded companies to create exporters, it is probably going to take a lot more than a month to one developer.