AnD4D's Recent Forum Activity

  • How much do you charge per track?

  • Love "First Level". Would fit in great for a game I'm working on now in fact.

  • Sorry about so many posts, but I do not understand the zoom function. It appears to be very jerky indeed, and no matter how much I change the lower and upper values, I'm unable to set the zoom so that it never goes below 100%, or that it only ever zooms out to 50%.

    Even in the example provided it's quite jerky. I'd like to incorporate lerp, but I can't see where to add it.

  • Also, in my project, in order to get a smoother camera track I have an object that always lerps to the camera position.

    The camera is tracking 4 objects all at once, so trying to keep the camera in between all of them. When one of the objects is destroyed, I tell it to un-follow that object.

    It seems that if an object that is being followed is destroyed, you can not use un-follow. Looks like you have to unfollow it before it is destroyed, but that's awfully hard to do when the object is part of a much larger family.

    Therefore, I have it set up so that it says "If object count = 0 unfollow object". This doesn't appear to work well.

    The only way I can get it to work is to create a new camera over(?) the other one. However, what this does it causes a slight shudder when the camera changes.

    Is there a way to have the camera active, and tracking the other objects, but without the scroll to actually following the camera point?

  • If I create a camera with the same name as a previously made camera, will it replace the original?

    I was struggling to get it to refresh when a followed object is deleted.

  • Ashley

    Oh, I thought this would be more of a Construct thing to announce as a feature, rather than be tied up by Nintendo. After all, all someone has to do is release a trailer for their game made with Construct 2 which shows both screens working independently and we'll all know the answer.

    In the meantime, having your hands tied means you have potentially less features to announce for Construct 2. I don't see how anyone wins regarding keeping this a secret... apart from Nintendo if their plugin only supports the gamepad, and they don't want people to find that out until it's too late... but I doubt that.

    In any case, I guess I'll play the waiting game until I see more, or get my own license, but I doubt I can start planning any Wii U games until I know the answer, as it's pretty integral.

  • Hey guys!

    If there's anyone with the Wii U plugin, would you be able to let me know if there's a way to have the TV screen show something different to the GamePad?

    That's the main innovation for the Wii U, so it would be nice to be able to access that functionality.

  • I trust Scirra know what they're doing. I guess the only thing I'm really waiting for besides a decent mobile exporter is the online multiplayer functionality, but I understand or believe that's being researched.

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  • Interesting... it seems you have to use the add command, as well as using a static local variable.

    Thanks everybody!

  • 4th boss. Just under half health.

    Very cool. When you die, the pew sounds still happens even if you're dead.

  • From the manual:

    "Note that due to the way Construct 2 expressions work, if you have multiple Particle object instances, this will only return the particle count for one of the instances - use a For Each loop to count multiple instance's total particle count."

    How?

    I have put my particle generators into a family so that I can use a For Each loop, and I have a text box that is set to count the total number of particles, but it's only showing me one instance. I've also tried using 'add' instead of 'set', and I just get an ever increasing number.

    I know this should be pretty simple, but I just can't seem to get my head around it.

  • Colludium

    Brilliant! Thank you very much!

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AnD4D

Member since 4 Nov, 2011

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