AnD4D's Recent Forum Activity

  • Wish we had this feature... but I don't think we do yet.

    I'd like it if we could have physics objects with a certain var only effect others with the same type...

  • Nope, that's what I see too! The one I put together was just a quick one. My first attempt was a lot slower and more obvious.

    Sooo... does this count as a bug again? Wonder how that snuck back in!

  • Hi Kyatric,

    In my example, I wanted it to shrink whenever it collides, so it's correct the way it works. What I didn't want was the physics to stop.

    I'm pretty sure I'm up to date... at work (lunch... :p) ATM, so I can't check, but I'm pretty sure it's the latest version... I recall having families.

  • http://dl.dropbox.com/u/50465867/WeirdShrink.capx

    An example I quickly pulled together, just to show what I mean. Should it stop in mid-air like that?

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  • I had the same problem earlier. I had an object shrink when overlapping another object with physics on. The object just seemed to freeze in mid-air, and then shrink indefinitely, even though the object was only meant to shrink on collision by 1 pixel.

    Sorry I couldn't figure it out, but you're not alone!!!

  • Awww, perfect! Set the density to 1, and then have the formula 1*mass as the force.

    Thank you all very much!

  • Tried that, but when the small and the large items collide, they both bounce off each other equally, where the large object should easily overpower it.

  • I don't think I'm trying to change the laws of physics... if you drop a feather and a cannonball, they will fall at the same speed (ignoring drag and air resistance). That's all I want. Except, I just want to choose which way the gravity is pointing.

  • That's the thing... I don't want the heavy objects to be knocked aside as easily as small objects, but I do want them all to travel at the same speed. That's why ideally I would like a change gravity direction setting... but it doesn't appear to exist.

  • Yeah, mass is density x collision area. If you turn off gravity and watch the movement, all items move at the same speed, no matter the size. I can make them the same speed by changing the density of the item, but I can't figure out the formula to set all the items with the same mass.

    **EDIT** Sorry, turn on the gravity.

  • Hi Weishaupt!

    I did originally have the object set up as force... but it didn't work too well. The smaller the object, the faster the force moved it. I wouldn't have thought it would effect this. I have gravity set to zero, but no luck...

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AnD4D

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