AnD4D's Recent Forum Activity

  • You need to separate the left and right actions into their own events. I then added an inverted condition into the previous event stating that the character will only play the walk animation if the character is not jumping.

    Massive file size too! 10mb? That's a big'un :)

  • Succeeded using 4 events. Sure there's a way to do it using just one.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • That's got it working... but now I just need to figure out how to work the expression. I have Var1&gsum&Var2... so that var1 and 2 are altered by whatever gsum is. Doesn't seem to like that, so I tried commas, which causes an error, and finally the + symbol, which works but gives the wrong results.

    Any ideas?

  • I agree with you. If I were to be making a game, and I wasn't confident on the accuracy of the Autopoly, I would probably do it by hand. If, on the other hand, I was making a quick demo/prototype, I would prefer to have it immediately, or even to a state where I could just manually touch it up afterwards.

    In video, I often used to manually mask out footage. Then I bought a green-screen. Using a combination of the two, I can get very good looking results.

    I completely agree with you that manual gives you exactly what you want, rather than the "guesses". The sprite I'm working on now (UFO) has 19 frames looping as a stand still, and 50 frames when it crashes. I could do it by hand, but for me, 20 minutes for what I consider a 'demo' is quite a lot of time.

    As you say though, to each their own <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Possible, Zenox, but it'll take a very long time for a few of these. I don't need exact precision, but would prefer "guess" to collision with transparent box surrounding sprite.

  • I can't seem to crack it! http://dl.dropbox.com/u/50465867/TextAdventure.capx

    I tried to use the code using the variable in an array, but it didn't work unless I used a global variable. I have the program set to have the "sum" text display the maths symbol. Am I going about this the completely wrong way?

  • I'm working on this. I only wanted whole numbers, so I used int(random(7)). Trying to figure out how to create a random calculation symbol appear now though :( random(*,/,-,+) doesn't seem to work.

  • Yeah, this is the problem I am facing. I would prefer the software to automagically update the poly per frame, not just base it on the original :)

  • I'd love an on off switch for all of the behaviours. Turn on physics only when dead, for example...

  • I'm wondering how to set up the collision polygon.

    Is there a quick way to do it for each frame in an animation in one go? At the moment, I have to go through each frame and tell it to guess the shape. Is there a one-click solution to this? I tried the apply to other frames button, but that just duplicates the current shape.

    I currently have only 20, but that's for a single animation. I aim to have another at 50, and the list may grow. If this isn't currently an option, can this be a requested feature?

  • Thanks Somebody! ...weird writing that... :)

    I do recall seeing a gamma setting during rendering. I will go back and check that!

  • I wonder what I did wrong then...

    Rather than open up a new topic, can I ask another question here, or should I really open up a new one for each query?

    I'm wondering how to set up the collision polygon. Is there a quick way to do it for each frame in an animation in one go? At the moment, I have to go through each frame and tell it to guess the shape. Is there a one-click solution to this? I tried the apply to other frames button, but that just duplicates the current shape.

AnD4D's avatar

AnD4D

Member since 4 Nov, 2011

Twitter
AnD4D has 3 followers

Connect with AnD4D

Trophy Case

  • 13-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

20/44
How to earn trophies