AnD4D's Recent Forum Activity

  • I'll try impulse instead of force, but force doesn't work as expected.

    I'll let you know :)

  • Hi, I am wondering if there's a way we can change the direction of gravity with objects using the physics behaviour.

    I know you can add forces to objects, but forces affect each object differently depending on their mass. A large (heavy) object will fall at the same speed as a smaller (lighter) object with gravity... but with forces, the large object is slow, but the small objects are fast. Is there a way to make it constant, without changing each object's mass?

    Hope you guys can help!

  • Pulling this from my rusty memory, so sorry if I'm mistaken. As the characters talk, the game displays the letters one by one playing a sound for the voice. I'd like to do the same thing, but have a beeping sound instead. Is it possible at the moment? I'd like it to be an event or action that occurs when text is appearing, rather than a separate event each time.

    I can't even think where to start with this. I can change the text, but not have it appear one letter at a time, at different speeds to represent emotions or delivery.

    Bright sparks, please share thy wisdom!

  • Bastion was released on the Google Chrome store :) Jus sayin'... good example of a great game being played on a browser. No idea if it's HTML5 or not, but it does show how far browser gaming has come.

    Anyway, back to my hidey-hole...

  • Hi Kiyoshi,

    Yes, you can edit the polygon collision, but I don't see the reason in including transparent pixels in collisions. It would save a heck of a lot of time if collision polygons were simply not needed.

  • Double click on the main screen of the layout, select "sprite" from the window that pops up. You should see the sprite editor appear. Import your frames and then set the animation :) If you want to add more frames, or access sub menus, use the right click button on your mouse.

  • Hi, not sure what the rules are on bringing old threads back from the dead. Just a quick question. Before I purchased Construct 2, I used The Games Factor and MMF2 quite a bit.

    Thinking about this, I found it odd that transparent pixels are included in collision detection, or even that a collision polygon is always needed. I loaded up MMF2, loaded in the same sprites I've used here, set up the scene in the same way, and ran it. I moved one UFO onto another, and there was no collision at all on the transparent section of the sprite, in fact, collision was pixel perfect.

    Now I'm all for sticking with Construct 2. I feel it's got a better future and the features that are coming out are incredible, even it's its development stage.

    My question is - Can we have it so transparent pixels are not included in collision detection? I can't see any practical use for it. If we want players to be stopped by invisible objects, can't we just have a block and make it invisible? I feel this would make a better default, that is if it's possible? Maybe it will be a lot more powerful if included with the collision polygon, or have it as a toggle. Personally I can not see how a collision polygon is better than ignoring transparent pixels altogether.

  • Hey omgitburns, I think Mina is referring to a rope that swings and reacts somewhat realistically. I would try doing this using the physics behaviour in combination with the pin. Not sure how to make it work perfectly though. Think I may go have a look at LIMBO for some ideas...

  • What I would do is create a small invisible sprite at the point you click. Then set the object sprite (whose behaviour is a bullet???) from speed 0 to speed 2. Then if object hits sprite, set the speed to 0.

    That's what I would do :)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ah yes, sorry... I should have removed that. That was another direction I was going to go in, to have the variable change if the player was touching the ground. If you want to add a global variable, just right click above event 1. You can call the variable from the system settings.

    You can delete it, it's not being used.

  • Have a looksie!

    http://dl.dropbox.com/u/50465867/SonnyOK2.capx

    That working alright? Seems to be taking its time uploading. In any case, try doing the same for the falling event, and you'll have a smooth animation.

  • You need to separate the left and right actions into their own events. I then added an inverted condition into the previous event stating that the character will only play the walk animation if the character is not jumping.

    Massive file size too! 10mb? That's a big'un :)

AnD4D's avatar

AnD4D

Member since 4 Nov, 2011

Twitter
AnD4D has 3 followers

Connect with AnD4D

Trophy Case

  • 13-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

20/44
How to earn trophies