AnD4D's Recent Forum Activity

  • Awww, perfect! Set the density to 1, and then have the formula 1*mass as the force.

    Thank you all very much!

  • Tried that, but when the small and the large items collide, they both bounce off each other equally, where the large object should easily overpower it.

  • I don't think I'm trying to change the laws of physics... if you drop a feather and a cannonball, they will fall at the same speed (ignoring drag and air resistance). That's all I want. Except, I just want to choose which way the gravity is pointing.

  • That's the thing... I don't want the heavy objects to be knocked aside as easily as small objects, but I do want them all to travel at the same speed. That's why ideally I would like a change gravity direction setting... but it doesn't appear to exist.

  • Yeah, mass is density x collision area. If you turn off gravity and watch the movement, all items move at the same speed, no matter the size. I can make them the same speed by changing the density of the item, but I can't figure out the formula to set all the items with the same mass.

    **EDIT** Sorry, turn on the gravity.

  • Hi Weishaupt!

    I did originally have the object set up as force... but it didn't work too well. The smaller the object, the faster the force moved it. I wouldn't have thought it would effect this. I have gravity set to zero, but no luck...

  • :( No, impulse doesn't work either... Small objects move faster than the large. Will I have to set the mass to the same?

    **EDIT** Can't figure out how to change the mass... :(

  • I'll try impulse instead of force, but force doesn't work as expected.

    I'll let you know :)

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  • Hi, I am wondering if there's a way we can change the direction of gravity with objects using the physics behaviour.

    I know you can add forces to objects, but forces affect each object differently depending on their mass. A large (heavy) object will fall at the same speed as a smaller (lighter) object with gravity... but with forces, the large object is slow, but the small objects are fast. Is there a way to make it constant, without changing each object's mass?

    Hope you guys can help!

  • Pulling this from my rusty memory, so sorry if I'm mistaken. As the characters talk, the game displays the letters one by one playing a sound for the voice. I'd like to do the same thing, but have a beeping sound instead. Is it possible at the moment? I'd like it to be an event or action that occurs when text is appearing, rather than a separate event each time.

    I can't even think where to start with this. I can change the text, but not have it appear one letter at a time, at different speeds to represent emotions or delivery.

    Bright sparks, please share thy wisdom!

  • Bastion was released on the Google Chrome store :) Jus sayin'... good example of a great game being played on a browser. No idea if it's HTML5 or not, but it does show how far browser gaming has come.

    Anyway, back to my hidey-hole...

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AnD4D

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