One more....when you say, you want them to travel at the same speed, do you mean speed that is applyed by impulse from another object, or something you have "programmed"?
I don't think I'm trying to change the laws of physics... if you drop a feather and a cannonball, they will fall at the same speed (ignoring drag and air resistance). That's all I want. Except, I just want to choose which way the gravity is pointing.
exactly - drag and resistens is your problem here - at least that's what I think and that's the reason why I said, play with damping and friction...
AnD4D, Set the density to 0.
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Tried that, but when the small and the large items collide, they both bounce off each other equally, where the large object should easily overpower it.
Apply Gravity_Force*Object_Mass instead of just the Force and you will have proper gravity.
Awww, perfect! Set the density to 1, and then have the formula 1*mass as the force.
Thank you all very much!
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