AnD4D's Recent Forum Activity

  • So does Cocoon create apps? I really don't get on with the website or app. Very user-unfriendly I find. No idea why it thinks all my email addresses are invalid.

  • Ah, thanks a lot as always Yann! That looks like it got it. The only problem I see now is that it occasionally shows a .3 instead of a normal number when it's in double digits. Seems random, and I can't pin point when it appears. Time to look to using this in a leaderboard soon methinks :)

  • Mmmm... Physics...

  • When I try to use Cocoon, it just says "Oh noes! Invalid email address" despite what I put in... Very odd. If I delete the particles, I can get 16fps, but I kind of expect more. The particles rate can be lowered to 50, and it accepts it, but 11fps is crazy. I keep thinking it should be determined by the hardware. My ipad 3 is getting shocking speeds, and yet it can play games like Infinity Blade.

    I have no idea what I'm doing with Cocoon. Does it create apps, or just allows you to play games?

  • I think I'm doing something wrong. It's showing 3 digits now going extremely fast, all the way up to 999, so I guess it's working, but I'd really only like to show the first 2 digits out of the 3.

    right("00"&Minutes,2)&" : "&right("00"&seconds,2)&" : "&right("000"&Milliseconds,3)

    Eventually I am to turn this into a leaderboard score, so hopefully it'll work!!!

  • Just tried deleting the 2 large sprites, and the game still runs slowly. Maybe it's the high resolution. 2048 x 1536 a little too high? It's being made for retina displays though, so I'm not sure what to do about this.

  • Hi All!

    I've recently started a new project, specifically aimed at being played on a mobile, and designed for the iPad3 retina. On the pc browser, it's running great. Nice and smooth, showing 60fsp. Thing is, when I try it out on my PC at work i5, should be more than capable, it's quite slow, averaging 22fps.

    It has one particle system, Box2D physics, etc. The only thing I imagine may be slowing it down are the large sprites. The background is the full 2048 x 1536 pixels, but is only 111kb in size. The second largest sprite is 980x980 (71kb). Are these two items the ones slowing it down?

    I doubt it's any surprise, but when I preview the game on my iPad, it's very slow indeed. Maybe around 2-5fps.

    I've also tried exporting to my android samsung galaxy s3 (quad core) to see if it has any luck. AppMobi doesn't work at all (just a blank screen), and PhoneGap works, but shows very slow... and isn't centralised on my phone screen, but I don't mind that too much as it isn't designed for widescreens.

    Also looked at Cocoon, but their website confuses the heck out of me, so I quickly moved along.

    Any advice to improve speeds would be greatly appreciated.

    I have considered making the game in MMF2 instead, but at the moment, Construct 2 seems more capable.

  • Is there a new way of doing a timer? I seem to remember seeing a plugin for it. Is the plugin better than the manual method?

  • Sorry, bringing this back to life, but milliseconds doesn't appear to be working for me. If I slow the time down, I can see that the milliseconds actually appears to loop 2-3 times before the seconds tick.

    Milliseconds = timer-floor(timer)

    right("00"&minutes,2)&" : "&right("00"&seconds,2)&" : "&right("00"&Milliseconds,2)

    What am I missing? :(

  • MMF2 doesn't have a very good box2d integration, but it has a bounce movement which I am using as an example. I just tried it out and was able to get close to what I want, but ideally I really want box2d... you're probably right that it needs polygon collision.

    Maybe there's not a program out there that will do what I want it to do... which really is a shame. If I could combine C2 and MMF2... *SNIFF*... I would be so happy <img src="smileys/smiley1.gif" border="0" align="middle" />

    Sprite based... multiple tiles. I've tried that before, but I really struggled to get a perfect line up of all the different tiles.

    You know what...? Challenge accepted! I'm going to try to build exactly the same game using both MMF2 and C2, and document the whole progress! Let's see which is best!

  • Hi Arima,

    I really want per pixel collision because I like the way I can just create the sprite in photoshop, put it into the program, and then have it automatically be perfect, especially with the box2d physics.

    For example... if I put the following object down:

    http://dl.dropbox.com/u/50465867/Maze/Maze.png

    and I use the left and right arrow keys to rotate it. Now, if I want to have a ball with physics move around the level... how exactly do I do this in C2? I can do this in MMF2, but it's a real pain seeing as Box2d isn't seamlessly integrated. It would take around 5-10 minutes.

    If I had per pixel in C2, it would take seconds (Like I said, I love the editor).

    This is just a short example. What if I wanted to have the maze massive, and a lot more complicated, with multiple animations?

    Hope I made sense. If there is a way to do this, then I'm happy. I really really want per-pixel, but understand it's hard with HTML.

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  • I recently came to the conclusion that Construct 2 in its current state didn't have the capabilities that I needed, and so I bit the bullet and bought Multimedia Fusion 2.

    Now I'm completely disillusioned! I used The Games Factory many year ago, and tried the MMF2 demo, and thought it was great. Love the storyboard editor, sprite editor, level editor, per pixel collision, but I absolutely hate hate HATE the event editor!!!

    Construct 2 has spoiled me completely!!! If I want to have an object rotate toward the mouse cursor for example, I don't have to write any expression. It takes less than a minute, and doesn't require any real thought. MMF2, however, I have to write some kind of expressions, which I simply do not understand... I asked on their forum, and some of the help I got was:

    "0-ATan2(YMouse-Y( "Active" ), XMouse-X( "Active" ))"

    And unfortunately that doesn't mean much to me.

    The sad thing is that I have the exact opposite feelings for Construct 2. Absolutely love the event editor, and what it can do, but for what I want to do, I need to be able to export files out as .exe and have per pixel collision. I also bought the IOS exporter, as I'm looking to produce for both the iPhone and Android. I understand Construct 2 is still in development, but I'm kind of stuck in a rut. I don't know which direction to go in.

    So really, and honest opinion please, based on the facts... Do I go with Construct or Multimedia Fusion?

    I know people might find it odd me asking that here... and the responses may be bias, but I recall a blog saying topics like this are acceptable... so hopefully I'll hear some straight forward responses...

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AnD4D

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