TELLES0808's Recent Forum Activity

  • The logic behind collecting thinks is:

    Player is overlapping -> Coin Families >> Player -> Variable "Coins" add 1;

    Coin -> Destroy;

  • Ashley said in some topics about an improvement on the Sprite Menus, but I can't say exactly if this picking a color to make it invisible will be there.

    Remembering RPG Maker, or GM, they have this feature, what make job very easy when using Paint to produce pixel arts (where the invisible color was that strong pink ^^    ).

  • Impressive, great inspiration.

    I feel good looking my compatriots doing nice games, thought only one was using C2 for professional projects ^^

  • I has this problem, workaround putting two objects with the same exactly look and feel, but one with the physic and another without, pin one to each other when you need to disable it or enable, and don't miss to setup the "set position to another object" too.

  • scirra.com/forum/beta-over_topic48910.html

    I think this is the 10 time I see this type of topic =(

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • or overlapping.

  • Hello Tom,

    The Game Update tool is bugged on the Instruction BOX, where you'll see all the new lines with a <BR />.

    If you post without clear these brackets, the description box will show <BR /><BR /> and will bug.

  • Updated: 2012/02/04 - A complete new code, very organized, bug free;

    Updated: 2012/02/05 - Fighting poses without weapons and flying kick;

    Updated: 2012/02/06 - Added Comments on the opensource code, added diagonal walls, added special treatment for an issue with "On Landed" and diagonal walls;

    Updated: 2012/02/08 - Added physics and solved the bug with a workaround using collision mask;

    Updated: 2012/02/09 - Added attacking masks;

    Updated: 2012/02/10 - Added climbing edges and improved all the detection system around the yellow boxes;

    Updated: 2012/02/15 - Added the pose for Carry Objects and polished some movements;

    Updated: 2012/02/22 - Added Climbing on Ceiling system;

    Next release: 4 new poses;

    Author note:

    I want to finish the basic poses as fast as possible, but it delayed because I did a complete new code, using fluxogram to help in logics and complex poses.

    What you're thinking about this pack? It's going well for you? Did you checked all the images inside the Player Gadget? There have many sprites made specially for this pack, and you can feel free to use it in your non-commercial projects with CC-Share alike! =D

  • Release R79.X

    I noticed the button to delete images points on Image Point menu still gray after I created two new points and deleted one of them.

    But, if you click on the X to delete, the button still working perfectly.

    I think it's only a miss to refresh the button sprite and can be easy fixed.

  • Two ways.

    * System > Every 5 seconds > save X and Y pos of player;

    or

    * Check point gadget > When player happen to interact in any way > save player X and Y pos;

    The first one, I strongly recommend you to check if the player is not jumping or falling ^^

    How to save the X and Y?

    Just make an invisible gadget and set his X and Y for the same of the Player.X and Player.Y pos. Only refresh it when another check point happen to be used.

  • Well, my avatar =)

    I was fishing in my farm here in MT - Brazil.

  • If you can design the animation between each slot (the scrolling animation), so, just make the "sprite" gadget with all the frames you need for each animation, like the first animation, you call it as Position 1 with a static animation of the first position, the second animation, Position 1 to 2, and make all the scrolling frames from the first to the second.

    There on the code, just make it:

    Event > Sprite is playing Position 1 > nothing inside the actions;

    Subevent >> Mouse click down > Set animation to "Position 1 to 2";

    If you separate every slot and make the transition scroll between each one I can setup it easy for you. As a game designer, you will not have trouble doing the animations, as you said.

TELLES0808's avatar

TELLES0808

Member since 27 Oct, 2011

Twitter
TELLES0808 has 3 followers

Connect with TELLES0808

Trophy Case

  • 13-Year Club
  • Entrepreneur Sold something in the asset store
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x2
    Popular Game One of your games has over 1,000 players
  • x12
    Coach One of your tutorials has over 1,000 readers
  • x3
    Educator One of your tutorials has over 10,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

22/44
How to earn trophies