TELLES0808's Recent Forum Activity

  • Thanks, I was figuring out how to make the "grabbing edge" system. This is the best way, because if you make angled walls, your Hero don't necessary will grab the edge that way.

  • Hello folks =P

    I would like to ask how to make spraying particles?

    The only way is shooting them?

    But, what about the dust when landing? the blood like in the meat boy? when the touch a wall, he launch blood on it and the blood flows a little bit.

    Here a reference video with many good games, they all with particles:

    youtu.be/qgwq0Ch56zE

  • > You can organize in strips to make easy and fast retouches, Construct 2 will detect every frame automatic when imported ^^

    Wow amazing, I didn't know that =D

    For fast testing games, you can also use the MapleStory BannedStory to create your characters, export in .ZIP and simple use the GRID.SWF, tcharammm, it's in a big mosaic ^^.

    http://www.maplesimulator.com/programs/bannedstory

    I use these characters to make dummies while the original arts are not finished.

  • You can organize in strips to make easy and fast retouches, Construct 2 will detect every frame automatic when imported ^^

  • I'm starting with Construct 2, but due to its potential, I'm certain to keep with all my projects with Construct 2 forever xD

    Controls:

    Walk: A-Left & D-Right;

    Run: Keep the walk pose for more than 3 sec;

    Jump: W;

    Bend: S;

    Craw: keep S while pressing A or D;

    Slide the Wall: While jumping, collide with the green wall;

    Jump off the Wall: A or D to release, if you keep W pressed, you will jump higher.

    Source File:

    CAPX:http://static1.scirra.net/arcade/games/418/sandbox.capx

    Character Template: http://www.scirra.com/forum/topic51201_post322790.html#322790

    Sample Page:

    <center></center>

    Poses I already finished:

    • Standing;
    • Running;
    • Slipping after running;
    • Bending;
    • Crawling;
    • Being Jump;
    • While Jumping;
    • Falling;
    • Landing;
    • Sliding the Wall;
    • Climbing edges;
    • Carry Objects;
    • Attack poses;

    -- 3 Punching Poses;

    -- 3 Kicking Poses;

    -- Flying Kick;

    Coming soon:

    • Double Jump (as soon as I learn how to rotate the sprite 360? and land safe ^^);
    • Swimming;
    • Diving;
    • Climbing a Ladder;

    -- Ladder in the side;

    -- Ladder behind;

    • Climbing a hope;
    • Riding Mounts;
    • Walking in edges;
    • Attack poses;

    -- 4 Cutting with a weapon;

    -- 2 Bow Poses;

    -- 2 Boomerang Poses;

    -- 2 Javelin Poses;

    And much more.

    If you found any bug, please, report here.

    That's it, see you.

    Rights:

    <center>

    Adventure Pack by BieL?San of Gabriel Mackievicz Telles is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

    Based on a work at igmbrasil.com.

    Permissions beyond the scope of this license may be available at http://igmbrasil.com/forum/index.php?topic=45.</center>

    -----

    Updated: 2011/10/29 - Launch of the Pack;

    Updated: 2011/10/31 - Improvement of sprites;

    Updated: 2011/11/04 - More Poses;

    Updated: 2012/02/01 - New Post content, all the poses in image, code bugs fixed;

    Updated: 2012/02/04 - A complete new code, very organized, bug free, new poses for attacks;

    Updated: 2012/02/05 - Added all the fight poses without weapons and the flying kick;

    Updated: 2012/02/06 - Added Comments on the opensource code, added diagonal walls, added special treatment for an issue with "On Landed" and diagonal walls.

    Updated: 2012/02/08 - Added physics and solved the bug with a workaround using collision mask.

    Updated: 2012/02/09 - Added attacking masks;

    Updated: 2012/02/10 - Added climbing edges and improved all the detection system around the yellow boxes;

    Updated: 2012/02/15 - Added the pose for Carry Objects and polished some movements;

    Updated: 2012/02/16 - Implemented a complex system to workaround the climbing issue;

    Updated: 2012/02/19 - Improved with more conditionals and polish the movements;

    Updated: 2012/02/22 - Added Climbing on Ceiling system, polished many movements and improved the performance while falling with more conditionals;

    Updated: 2012/04/16 - Re uploaded for the latest build of C2 and new topic with the Character Template;

    Updated: 2012/05/29 - Re uploaded for the latest build of C2 and some tweeks;

    Updated: 2012/06/25 - Re uploaded for the latest build of C2 and some tweeks;

    Updated: 2012/07/24 - A new tutorial from C2 Community

  • Hello Folks.

    I'm here to share my secrets with you, yes, you *pointing my finger*

    Do you wanna do stripes perfectly organized like this?

    <img src="http://dl.dropbox.com/u/47035927/Templates.png" border="0">

    (Please note that templates are Original Arts Copyright, you're allowed to use in non-commercial games if you give credits)

    Simple. Make your animations in GIFs, export all the frames using GIFFrame.exe and zip it. If you want the frames organized in order, make sure to select the files in order, or add one by one inside the zip.

    The order used to zip will the the order placed in the strip mosaic.

    I limited the resulting PNG width to 2048 pixel and the height is unlimited.

    So, after finishing your zip, upload here: Famous GRID.SWF and it'll make his magic! =P

    I'm not a programmer, but I learned Flash and AS2 only to make this tool for people who like make games. I was working in a version where you can select the images directly from the Selecting Box, and them it upload the images, create miniatures and give you the liberty to rotate, re-size, select the transparent color for background, align, change the order. But, very limited by my short time for this hobby I give up with the tool half finished.

    Anyway, feel free to help making this tool a reality =P

  • I'm figuring out how to make the animation sequences and stumbled in this issue.

    The player will have many poses, but I'll try to solve this puzzle with only one situation.

    -When the player is standby, it change his animation for standby;

    -When the player is walking, it change his animation for walking;

    --If he come across a certain speed, he will change his animation for running;

    --When the player release the directional keys and while the player still moving, change his animation for slipping;

    The conditions above was made with success. Now, directly to my goal =-When pressing UP, change the player animation for being jumping;

    -When the being jumping finish his sequence, jump and change his animation for jumping;

    --If the player double jump, jump again and rotate him 360? clockwork while facing right, if not, -360?;

    ---Fall, change player animation for falling;

    ----When the player touch the ground object, change his animation to landing;

    --Fall, change player animation for falling;

    ---When the player touch the ground object, change his animation to landing;

    ----When the landing animation finish, change the animation for standing;

    That's it, I know what I need, I did it in other game makers but I have no idea of how to reach it in Construct ^^ (I know, I'm a donkey without programming skills)

    Do you can help me?

    xDDDDDDDDDDDDDDD

    Hello Folks!!!! =DDDDDDDD

    I solved the puzzle xD

    To solve it too, use variables and check it. The hard thing is learn where is the right tool for the right situation, but you can click and click and click, search and click, play around and click, one time you'll start to see new functions there =P

    dl.dropbox.com/u/47035927/sandbox/index.html

  • Condition "Animation 'Name' is playing" inverted means "the condition will be true when the animation "Name" is NOT playing".

    Any condition can be inverted and results in its "opposite"/negation.

    Nice, it's very nice, very very nice.

    Thanks.

  • I did a sample

    igmbrasil.com/forum/Uploads/sandbox

    This is working nice now, but I have another problem, hahahah. Well, no worry, it need more time thinking on it and how to make a smart system.

    Kyatric

    How the "Invert" condition work? If I make a condition to change the animation and make it invert, the animation will begin from the end or will flip/mirror the sprites?

  • Thanks SullyTheStrange, I'll try it out today =]

    -----

    Tried it out, but where is this option? I did Player - animation is playing > stop animation;

    Do you can paste the code here?

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  • Sometimes it work perfectly, sometimes the undo simple miss one step, like now, where I was configuring some sprites and after finished the edition, I clicked to undo, and lost all the edition, but it don't happen all the time, no idea of why ^^

  • Hello xDDDDDDD

    I would like to give a little suggestion, but will help a lot =P

    After finished a sequence of animations, made with a character mosaic with more than 40 sprites, I accidentally deleted the first sprite, and this was the begin, hahahah, bored, I tried to undo this, but nothing happen clicking there, or better, nothing visible in the animation screen.

    So, I believe, will be more intuitive if the undo and redo buttons happen to show inside the animation screen too.

    No worry, the software still great as it is now, and I liked a lot the folder save system, where I did all my polygons without worries =P

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TELLES0808

Member since 27 Oct, 2011

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