TELLES0808's Recent Forum Activity

  • I was enhancing my understanding of C3 after perusing the most recent journal. It's reassuring to learn that there is support for simple 3D geometry. Now, an old concept can finally materialize.

    https://www.construct.net/en/forum/construct-2/your-construct-creations-23/wip-skydiver-updated-20120916-51398?kws=dive

    Lerooyyyy

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    Feel free to get inspired too =)

  • Pepper Grinder on Switch!!!

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    Oh no, I've been neglecting this thread again! Here's some more Pepper Grinder stuff.

    I heard your game is coming to the Switch this year — congratulations! I can't wait for it. Your work has been amazing from the beginning, and you truly deserve this. Your game is set to captivate the world with its unique gameplay and incredible puzzles. 🎮🌟

    Last activity here was: construct.net/en/forum/construct-2/works-in-progressfeedback-24/post-screenshots-you039re-32361/page-273

    Original developer: construct.net/en/users/34108/ahr-ech

    Please give your cheers for him, and let's celebrate this milestone!

    Ahr EchAshleyTom

  • Oh no, I've been neglecting this thread again! Here's some more Pepper Grinder stuff.

    I heard your game is comming to Switch thi Year, congratulation!!! I can't wait for it, also, amazing work since the begin, you deserve it and your game will simple blast the world with a new unique gameplay and amazing puzzles.

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    Dabbling in the world of RPGs... Wish me luck, I might be biting a fair bit more than I can chew x)

    I really hope I can succeed at making this, thing is, I'm not that big of an RPG fan, so it's basically my attempt at making one for me specifically, by trying to come up with fixes to my issues with the genre. At least in the gameplay department, I suck at stories xD

    Mostly trying to get rid of as much randomness as possible before fun starts taking a hit in my opinion, making sure the player knows about damage formulae, what goes into the attacks and targets enemies choose, letting the player change their mind on how they build their character's stats and skillsets with no unnecessary penalty, etc.

    Gameplay-wise, I'm making it to be more or less a cross between Paper Mario and Etrian Odyssey, you explore turn-based, puzzle-filled dungeons full of powerful enemies like the latter, and fight them with action commands, badges and low numbers like the former.

    You already have the main skill (drawing), so, if you need help in anything else, just ask us =)

    I also hate RPGs with random battles too. Just keep going and you`ll eventually finish it.

  • Updated to Release 1.01 wich turns it full compatible with Construct 3.

  • My game: Cat Gunner is featured on Play Store today ^^:

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    https://play.google.com/store/apps/details?id=com.cat.gunner

    cheers and success!

  • An input every X seconds will result in a very fast input to the movement...

    What you need to do is make conditions and meet them to release a movement every tick while the condition is true, i.e.:

    - Player is in LOS:

    -- Check Player position:

    --- Add conditions to refine it's position against the enemy: Simulate control ABC to the enemy.

    That's why I prefer pathfinder instead of simulate control.

    But, if you want make a platform game with an enemy walking left/right in a pattern, it's simpler, just put the condition:

    Local variable Side: 0;

    - Enemy Is on the screen:

    -- If Side is 0: Simulate control Left;

    -- Else: Right;

    - Every 2 seconds: Side = choose(0,1);

    Download some tutorials or take a look inside C2 sample files to understand more about the logics and remember, always when you have something happening along the way, it need to happen also in the events, otherwise, it will happen only when the condition is meet. Conditions like Every Tick give you continuous true if you don't check another condition with it.

  • Testing in the computer it's working fine, but after exporting to html and testing in an iOS environment, the Joystick didn't recognize the touch.

    Here is a temporary link to the game, if you want try it in iOS or Android: telles0808.itch.io/provisory-title

    The events were placed like this:

    Edited...

    While testing on the phone over lan I noticed the touchID is not 0 for the first touch.

    If it's what should happen, so I'll need a workaround.

    Ashley do you know about this issue? The first touchId should not supposed to be 0?

    Edited...

    Well, the solution was check the touch ID in a condition and store its position in a variable, then use the variable instead of the touch.XForID inside the action...

    Tagged:

  • Hi everyone, This is my first game ^^

    When it's about to be completed, there are some performance issues with android. I thought to stop it. I am so sad :(

    Hope there is a way to boost apk performance.

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    Epic! Nice palette, remember metal slug, also the art is very nice. I love hack n slash games =D

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TELLES0808

Member since 27 Oct, 2011

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