TELLES0808's Recent Forum Activity

  • I made one sample game with this purpose have around 2 days, just download and watch the code =)

    scirra.com/arcade/example/547/climbing-ceiling

    Also, if you want climb edges, I did a smart solution using detectors, just watch my SandBOX.

    Next month I'll make the climbing a rope and ledge, and then, walking on stairs.

  • WOW, thanks Kyatric, this game have a very nice style, remember Tyrian with Mario's typing =]

    First try: lvl 15 - accuracy 96,4% / average 34 tps;

    Second try: lvl 21 - accuracy 88,9% / average 63 tps;

    I wanna try a mix of Mario's typing and Run to survive:

    funfastgame.com/game/4524/run-2-live.html

  • lol, true

    youtube.com/watch

  • Mario's Typing Game.

    Did you remember that Mario's typing game?

    I loved that game, playing it like 20 years ago.

    So, I'm thinking about make a game like that, where you need to type words to dodge the obstacles, and go ahead the stage.

    What do you think about? Did you saw any game in the exactly same style?

  • I'm happy to share it with you all.

    youtube.com/watch

  • You could make a check option, because I don't care to help advertise C2 =]

  • ^^

    To improve size compactation, I'll keep the smaller version.

    Update: 2012/02/19 - Improved with more conditionals and polish the movements;

  • I ignore it when happen, this is an unknown bug, and, if I remember right, Ashley posted a topic talking about it and how hard will be to detect the origin of this bug.

  • This is not your fault, but when I click the mouse and keep it, the character keep walking in the last direction, without changing his direction.

    To workaround this issue (caused by chrome) you'll need many conditionals and detectors. =\</p>

  • spray the coins using the particle system =]

  • Yes, there have many great tutorials, teaching almost everything you need to make a good game using the C2 as it's right now =]

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  • I can stand on that wall. Logically I should slide down a diagonal wall depending upon how steep it is.

    Other than that very well done.

    Thanks for the feedback Zephlon

    Awesome point!

    This is not a logic problem, but I'm brainstorming around this issue have 3 weeks to figure out a workaround.

    We was talking about it on the topic: scirra.com/forum/sticky-platformer_topic48868.html

    And the answer of Our dear Developer about the issue:

    Posted: 05 Feb 2012 at 8:52pm

    This could be a very complicated feature to add to the platform behavior itself - it's already one of the most complex behaviors, and it currently does not care what it is standing on. For example, you could also stand on a single pixel, so by the same rule you can land on a very steep slope. I'll see if it's straightforward to fix the Platform behavior to drop down in this case, but it might not be, so it would be best to work around this with events or careful level design for the time being.

    Edited by Ashley - 05 Feb 2012 at 8:53pm

    Edited:

    Man, this is hard to workaround ^^. I?ll give time to time and wait a moment of light to solve this ~~

    Well, I think the workaround is working nice now.

    Revised: 2012/02/16 - Implemented a complex system to workaround the climbing issue;

    Edited:

    I'm working on the game style and put a point in discussion with my friends.

    These trees, what looks better?

    <img src="http://dl.dropbox.com/u/47035927/temp/samples/tree-001_by_telles0808.png" border="0" /> or <img src="http://dl.dropbox.com/u/47035927/temp/samples/tree-002_by_telles0808.png" border="0" />

    What the difference between each other? one is with 70 colors and the second is with 8 colors.

    What do you think?

    A forest ^^

    <img src="http://dl.dropbox.com/u/47035927/temp/samples/Forest.png" border="0" />

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TELLES0808

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