TELLES0808's Recent Forum Activity

  • You can draw the entire platform in one big image 800x10000 pixels, and place them inside the game, but, this way will may lower the performance of your game, because of the collision polygons.

    Using individual images, and re-sizing them to look different is the most powerful way to achieve that.

  • You can make it using an overlapping conditional, when the spawner is overlapping the "invisible area of spawn" sprite, it can shot the enemies ^^

  • I love how elitist some people are. It's a laughable stance, actually. Who cares if the games are low quality and spam the market? The good ones are at the top, anyway. The time where anyone can develop and use the world as a test is now, but still, I read these kind of "protectionist" comments.

    Funny, really.

    The problem is that now there are a lot of indie developers out there, from wich YOU are part of and opted to sell their work DIRT CHEAP.

    If you care about this proctection, why you want use their site? lol, nonsense...

    Otherwise you, I hate waste time looking into top games (for alienated persons), preferring browse on good content by myself...

  • I agree with this limit, I don't want 2 or 3 people using appMobi to release 100 games with low quality, with the only purpose of spam the site.

  • every tick > .imageWidth didn't worked?

  • erver Error in '/' Application.

    Unknown error (0xfffffffe)

    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

    Exception Details: System.ComponentModel.Win32Exception: Unknown error (0xfffffffe)

    Source Error:

    An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below.

    Stack Trace:

    [Win32Exception (0x80004005): Unknown error (0xfffffffe)]

       System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo) +912

       System.Diagnostics.Process.Start() +136

       System.Diagnostics.Process.Start(ProcessStartInfo startInfo) +49

       Arcade.UploadFunctions.minifyC2Runtime(Int32 GameID) +333

       Arcade.GameFunctions.createGame(Int32 CatID, String Name, String Description, String Instructions, Int32 UserId, Int32 Width, Int32 Height, Int32 ParentGameID) +1338

       ArcadeSubmit.submitGame(Object sender, EventArgs e) +1329

       System.Web.UI.WebControls.Button.OnClick(EventArgs e) +118

       System.Web.UI.WebControls.Button.RaisePostBackEvent(String eventArgument) +112

       System.Web.UI.WebControls.Button.System.Web.UI.IPostBackEventHandler.RaisePostBackEvent(String eventArgument) +10

       System.Web.UI.Page.RaisePostBackEvent(IPostBackEventHandler sourceControl, String eventArgument) +13

       System.Web.UI.Page.RaisePostBackEvent(NameValueCollection postData) +36

       System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +5563

    Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.272

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • if you make a simple capx and post here I can help you ^~

    I was having troubles with looping, but one day a light illuminated my brain and I saw the mechanic behind C2, so, I think everything is possible now, lol...

    See you.

  • you can set to scale the image manually using fireworks or corel draw, for example, and when there, just check the option "nearest pixel" in the method of scaling, otherwise, the software will smooth the edges, losing the retro effect of pixel arts.

    I did my SandBOX using the scale in game, but I have no idea of how it can show on other computers, so, to make sure the people playing your game will see what you see in your development, just scale the images and import them.

  • Also, I hate that sub sub sub sub menus inside Stencyl, where only someone with 10 hours by day can work with that tool.

    In C2, if you prefer type your code, simple save as folder and edit the xml =]

    Stencyl can't handle a single animation without bug the collisions, you need to make ALL the sprites with the same exactly size...

    and much other things that are not solved and I believe they will ignore as much they can, that's one of the things I give up that tool.

  • Awesome, I would use semi transparent buttons on my game and this will help

    ^^

  • One phrase:

    • Quantity is not quality;

    I was using Stencyl for a long time, between alpha, beta and official release, so, I can say, Stencyl is much inferior than C2...

    C2 only need a RPG behavior and a better and complete new Z ordering menu to overcome Stencyl in all the ways..

  • Or, make a invisible object, pin it to the player, and check the conditionals:

    Created object is not overlapping the invisible object > spawn;

TELLES0808's avatar

TELLES0808

Member since 27 Oct, 2011

Twitter
TELLES0808 has 3 followers

Connect with TELLES0808

Trophy Case

  • 13-Year Club
  • Entrepreneur Sold something in the asset store
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x2
    Popular Game One of your games has over 1,000 players
  • x12
    Coach One of your tutorials has over 1,000 readers
  • x3
    Educator One of your tutorials has over 10,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

22/44
How to earn trophies