GenkiGenga's Recent Forum Activity

  • Pretty fun game Monchild.

    About the controls - I shared the same opinion as everyone else when i first started, but by the end i was used to the mouse (a lot easier once i realised the head didnt have collisions).

    A couple of things, for the first 8 stages or so - the bar at the bottom i thought was the progress bar (it seemed to be fully charged just as the stage was ending). You should explain the use of the right mouse button in the game (or outside of the game! haha). Or at least have something flash when it is full power. (especially since a couple of those stages are near impossible to complete without). (Also the reason i think it should flash is because your eyes are so focused on your guy most of the time - its easy to miss in the heat of the moment).

    having played a lot of the raiden style of games i think you did a very good job on the bullet patterns(more so in the early stages). Variety of enemies was good. All around good progress.

  • Jickay! Still stuck on stage 5! - might take another look tonight and see if i cant get past it.

    Damn i seemed to run into a bug, on IE9 the game didnt freeze - but i lost all control over the ring at the start of stage 5.

    On the second time in chrome it happened at the beggining of stage 4.

    Have you got the save/load feature of the list of things to do? It would be nice to start from where i left off.

  • Hi Xanxion,

    Nice start, these kind of games are really fun. The game didnt appear to be lagging but you could include a fps counter (from the ghost tutorial example) to be able to tell for sure. Its hard to tell if its slowing down or thats the speed you get from the gravity.

    Also i was able to mow down the blocks on the lower stack with a tool on the mouse cursor (im IE9). Also i was able to grab multiple tools, like 2 cogs at the same time.

    Once a few more stages have been added i'll definately be back to test again.

  • :) Fantastic <img src="smileys/smiley41.gif" border="0" align="middle" />

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  • That plugin sounds great! Arent they officially supporting html5 now? (or did you mean the achievement things and stats etc).

  • Interesting stuff, thanks for that Noise.

    You have a nice colour pallete - i really like the way you set it up. If you take requests I would personally like to see you expand a bit more on what colours go together and those that clash (and why).

    P.s You have definately come to the right place :) Ive used so many engines and never really grasped much but here things seem to make sense.

  • Ah ok, cool.

    Yeah all the zooming thats required would slow me down for sure, but i enjoy the fine control with the layouts im working with.

  • I personally never use the snap to grid.

    Quick question though, what is it that your aligning?

    Some good advice i read in a post by Ashley was that you really should be using tiled backgrounds wherever it is possible (instead of sprites). The boost this gives to framerate is phenomenal.

    You both might know this already - but I thought it was worth mentioning anyway (Would have saved me a lot of time resizing sprites anyway!).

  • Hey there CleitonEldron,

    Well done, you took a really simple concept and made it fun. I think with some more work on the animations and variation in the scenery you could potentially have a very popular title.

    What were the oil barrels for?

  • 01lifeleft - That sneak peak is awesome, thanks for a laugh :)

    Loki, just out of curiousity - what are your main influences?

    I was looking over some old amiga games on youtube and if you havent seen "It came from the desert", its well worth checking out. The use of the strong (yet simple) storyline really keeps you intrigued.

  • A, S and D are perfect for buttons if your using arrows. (left hand in the same position as touch typing).

  • Wow, this looks exactly like a game i played called Tits in space! lol.

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GenkiGenga

Member since 20 Oct, 2011

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