Hey mate sorry for the delay! Just sent it out this morning. Enjoy!
Hey mate, if you leave leave your email address I don't mind sending it to you.
Love it!
A shame but I appreciate the efforts to ensure proper integration into steam and other platforms. This is the not the type of thing most of us using C3 want to deal with!
Sounds fantastic!
IMO, It jeapordises many subscriptions because most I assume are here to use events and you guys are the best for that. If I start feeling the need to code then all of a sudden you have plenty of competition.
I wasn't aware that there were no mainly scripted large games made with construct, that does change the situation a bit. I could be biased and say that supports my claim made above but who am I?
I'm not suggesting to remove the ability to code entirely. And I definitely don't blame you for making your game whichever way you see fit. Maybe I read into this too much and I truly apologise if that is the case mate.
I just hope that you don't move forward with the mentality that advanced users switch to coding because I can't imagine how that wont translate into less time spent on improving further your main selling point and the reason why most of us are here.
Thank you for the response. I did read what you wrote Ashley. I'll be honest in that a lot of it goes over my head, but that is why I am here in the first place.
Over the years I have seen people dismiss construct, refer to it as a toy. When you of all people avoid using events it only pushes that stigma further imo.
Could you not overcome some of the shortcomings by making some new plugins specifically designed for RTS's? It may not be pushing the limits but it might get the job done and would certainly help the majority of users a lot more.
I only say this because I want you guys to continue to succeed. When I read things like "we would expect the most advanced users to shift from event sheets to coding" it makes me question my long-term investment in construct 3.
If people like me decide to code, then you have just jeapordised your next sub by putting yourself in direct competition with Unity. I don't know why you would want to do that.
Ran out of room. I'm sorry to be long-winded but I feel like it's important.
"I think the coding part of Construct is under-utilized and is strongly competitive with other more coding-focused tools".
I'm sure that is true but the biggest sell of the engine is the event blocks for a crowd that doesn't want to stare at walls of text while building a game. For this, there is really no competition out there. You guys do it the best.
As far as traditional coding goes... Unity is a fantastic option for those who are happy to go down that road (without the need for a subscription).
At the end of the day C3 is still my engine of choice. It is powerful enough for my vision and I still love the event blocks. I do think the blog itself is fairly off-putting though. The part about *maybe* using events for the menu's is particularly on the nose for me.
Again, sorry for the negativity. I only say this for the passion I have for your product.
Hey Ashley, loved total annihilation myself. Lan parties were the best. I look forward to testing it out and I'm excited for you! I also appreciate you making it available for others to learn from.
I really hate being critical of you and I don't mean to kill your buzz... but purely in the interests of being constructive I have to agree with some negative feedback in your decision to not use event blocks.
By my failing memory I thought traditional coding was *mostly* introduced in construct by popular demand, not because of any limitation (from users who felt event blocks slowed them down, as they were already proficient with java).
When you say "directly coding in a high-performance language like JavaScript helps to go even further...", my understanding was that the events get turned into native code when you export.
Is there really no way to better optimise how the event blocks are exported?
Hey mate, Ive spoken with you already but for any one else wondering - it does work in C3 as there is no 3rd party plugins. C3 has a new way of setting up functions but backwards compatibility ensures it continues to work as intended.
Not bad at all, good job mate.
Hey guys, sorry for the confusion here but this is a playable example of the template I have in the store, not an arcade game.
Check the link below the game for details. It does save automatically and all the boxes are meant to be replaced by graphics of your own.
Thanks for checking it out anyway.
Member since 20 Oct, 2011