RTS update #1: architecture

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  • IMO, It jeapordises many subscriptions because most I assume are here to use events and you guys are the best for that. If I start feeling the need to code then all of a sudden you have plenty of competition.

    I wasn't aware that there were no mainly scripted large games made with construct, that does change the situation a bit. I could be biased and say that supports my claim made above but who am I?

    I'm not suggesting to remove the ability to code entirely. And I definitely don't blame you for making your game whichever way you see fit. Maybe I read into this too much and I truly apologise if that is the case mate.

    I just hope that you don't move forward with the mentality that advanced users switch to coding because I can't imagine how that wont translate into less time spent on improving further your main selling point and the reason why most of us are here.

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      • Ashley's avatar
      • Ashley
      • Construct Team Founder
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      It's not like we're taking away anything from event sheets. Everyone can choose whichever usage suits them! We're just providing extra options: event blocks, code, or a mix of both.