GenkiGenga's Recent Forum Activity

  • Wow, its nice to see some really different ideas being used.

    Hi Loki, She told me to sleep but i didnt want to so i turned the game off - haha you cant get past that bit yet can you? :)

    Interesting use of graphics - did you do the art yourself? Its very good. Not too much to comment on really but i like what i see so far.

  • Hi Wilfryed,

    Nice start :)

    Theme is good - lol that snow beast is freaky!

    I like the minamilist style with your art, but i think your project is either too low resolution, or too far zoomed in. A bit of distance really works wonders for these type of assets. (Even the picture of your avatar looks so much better here than it does in game).

    Sword and sorcery is a really good example of this (and a great source of inspiration, but i'll bet you have already played it).

    Just my 2 cents anyway - Looking forward to seeing more of this.

  • <img src="smileys/smiley41.gif" border="0" align="middle" /> Cheers Yann, flipping and resizing worked perfectly.

    You guys are great, there really should be a donate button on users profiles because I would be glad to spare some change every time an issue is quickly resolved like this.

    Thank you both.

  • From what I gather, families will bog them down for a while so they did a bit of last minute tuning before they undertake an epic journey and slay the dragon.. ahh finish families.

    There is a fairly epic discussion about exporting to exe, Talking head was looking into setting up a wrapper that functions as an exe - So as long as you can make your game smooth enough in the browser it should be good enough in my opinion! (fingers crossed!)

  • Thanks for the quick response Kyatric,

    Pixel rounding did work with the objects that were flat, however ones that i had rotated at all still have the same thing happening as you can see in this pic.

    <img src="http://dl.dropbox.com/u/13312935/example2.png" border="0" />

    Fully up to date with graphic drivers and construct.

    :(?

    Im not sure if a capx would be useful but here it is.

    dl.dropbox.com/u/13312935/Example.capx

    Or perhaps you shouldnt be rotating tiled backgrounds at all?

  • Looks promising, great game for handhelds.

    Cant wait to try

  • The old one I have pretty much dumped, it's being remade here in C2. I am having it out for testing only so people can report bugs to me ;)

    Fair enough, sorry i was under the impression that only workable demos were allowed to be posted. I didnt mean to sound rude :)

    I awate your progress good sir, lol.

  • Very nice game Jickay. Ive never played anything like it.

    The graphics fit perfectly and the game sounds are great. It doesnt lag on my system but I can definately concur that this game is HARD! :) In a good way though. I just had a playthrough with my girlfriend and by stage 4 you had us both yelling at failure and cheering at success!

    I found it interesting that we both used completely different styles, she was more precise - moving slowly, while i was gun-ho charging faster than i could handle 90 percent of the time haha.

    When we finally got past stage 3 i thought that we were going to just be doing the same thing through another maze but you really mixed it up with the trap door effect (really good mechanics). Stage 5 was our demise... argh that very last part!

    One criticism: by the end, i was getting a little tired of the beeping sound from clicking the mouse - it had me thinking what if you had a tune that cycled through as you pressed the button. Similar to using one of those old music boxes where you had to physically turn the handle to get the music going (and turning it faster would play it faster obv).

    Im making a habit of ranting in my reviews but i would appreciate the feedback so I dont hold back.

  • Hi Vladoss,

    The design looks interesting and the gameplay pretty unique, but its too complicated in my opinion, complicated puzzles are good dont get me wrong, but you need to be eased into it.

    I kept finding myself shifting back to the instructions when i didnt know what was going on. I think that any and all instructions should be in the game through playable examples.

    With that added it could be a fun little game but without it i found my patience ran out too quickly.

    (Im sorry if I sound harsh, thats really not my intention! I hope that its constructive at least.)

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  • Hi all,

    Just wondering if anybody can tell me why there is a film around my "tiled background" image - and why it doesnt appear on the "sprite" version

    <img src="http://dl.dropbox.com/u/13312935/Example.png" border="0" />

    Tiled background on the left - sprite on the right.

    I can get around it by making the canvas size of the image bigger (so the film isnt in view) but id rather not use huge images if possible.

    Anyone had a similar experience working with tiled background objects?

  • First of all, the presentation of the website is fantastic. Simple but effective.

    Now for the hard love part :) (it wont be too bad i promise)

    You really need to add instructions "in game" for what we are supposed to be doing, there may be instructions on the website but I, "and most people" will be too lazy to look for them. I logged into the game, walked around for a few seconds, destroyed a couple blocks with mouse, then turned it off.

    If i understand correctly you have a random generating environment, which is definately a plus, but it needs to be backed by some challenging gameplay.

    You have a good start here, i would suggest really fleshing out the gameplay elements before you continue any more work on the website....

    .....which im looking at again right now... and watching the video of the gameplay, (Im not going to delete my post) but i would take down the construct version until it is functioning. I would not want people to be testing my game in the state that yours is in, when you have actually gone so much further than this in another game engine.

  • Good for a test project, I wonder whats next :)

    Looking forward to it.

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GenkiGenga

Member since 20 Oct, 2011

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