TunaUppercut's Recent Forum Activity

  • I just tested it. And the player still falls through the floor.

  • TunaUppercut There is absolutely no reason for those bugs to be happening - it would happen on everyone if that was the case. So I'm going to go with my first guess and say the Node Webkit I did the windows build with is too old. Your computer is better than mine (video card) Cpu is the same, OS is the same, Ram is the same but I only have 8gb. So I'm going to give you this windows version I'm compiling with the r176 C2 Node Webkit. Let me know if this fixes the falling through the floor issues.

    http://causalbitgames.com/demos/nope/win32.zip

    No the problem still happens after the player dies.

  • In Full Screen Mode the game only lagged during the intro section. But once it got to the regular game stages it ran perfectly.

  • My Nvidia drivers are up to date. Here are my specs:

    -CPU: Intel Core I7 4800MQ 2.7 GHz (Max Turbo 3.7GHz)

    -GPU: GeForce GTX880M

    • 16 GB Ram DDR3L 1600MHz
    • Windows 8.1 64 bit

    First Level:

    the game runs at 60 fps the whole time. All checkpoints except on the up pathway allow the player to fall through the ground.

    Second Level:

    runs at 60 most of the time. When the lightning and rain kick in it can dip to 30 fps and then eventually goes back to 60 fps. The first checkpoint and the fourth allow the player to fall through the ground.

    Falling through the ground can sometimes kill you. But you can also exploit the game by falling through the floor and running through the level. This can be done on the second level.

  • I just tried the demo interesting game. Game runs at 60 fps no dips. But on checkpoints the player occasionally falls through the floor and keeps falling. So I have to restart the game over again.

  • If I use my integrated gpu (Intel HD Graphics 4600)

    There are large fps dips in both full screen and window mode (unless I downgrade my resolution).

    If I use my dedicated gpu (GeForce GTX880M)

    There are only large fps dips in Full screen mode (lowering the resolution stops the dips).

    Window mode runs at 60 fps at all times on any resolution.

    stretching the window size did not change the frame rate.

  • Laptop with a dedicated GPU. I went to the NVIDIA control Panel and changed the settings to have every program use the dedicated video card.

    I've also tried playing the game using a integrated card instead of dedicated but the game ran worse.

    -CPU: Intel Core I7 4800MQ 2.7 GHz (Max Turbo 3.7GHz)

    -GPU: GeForce GTX880M

    • 16 GB Ram DDR3L 1600MHz
    • Windows 8.1 64 bit

    On windowed mode the game runs fine.

  • Interesting demo.

    • game lags and chugs in full screen mode. I'm talking sub 30 fps. (resolution must be downgraded even on strong pc to run at steady rate)
    • changing the settings from standard to fast to faster has little to no effect on the performance. From what I can tell.
  • Congrats on finishing the game guys.

  • Please correct me if I'm wrong. But isn't spritefont very buggy? I've heard other users claim this.

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  • Cool Trailer. The game is looking nice. The soundtrack is good.

  • The lava particles and the explosion particles are nice.

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TunaUppercut

Member since 1 Oct, 2011

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