TunaUppercut's Recent Forum Activity

  • I'm not sure what you mean by that, but having made a complex game in CC with over 10,000 events, 500 objects and thousands of animation frames, I can state with some authority that my attempt to make something complex with CC didn't work well at all and CC is not reliably up to the challenge of making a large complex game. CC is barely, barely able to manage loot pursuit which is actually a medium to small game, and yet it takes 10 minutes to load the battle event sheet, 7 seconds of waiting for every single edit made to that event sheet, 30 minutes to undo or delete an object, 5 minutes to preview, there are events I can't move or edit without crashing the editor and I have to repeatedly close and restart the program when using the animation editor to keep memory leaks from crashing the program, not to mention all the instability caused by trying to do things like delete family variables or such keeping me from reworking the code.

    Wow, that's pretty bad. Can I ask some questions about your project? How many layouts did you have and how much vram did you use? How many levels were in your game? How big was your file before it started acting up?

  • The gameplay is fun. The controls are incredibly solid. And the art is cool, especially the main character. Great job, Android-Music.

  • Thank you for the help solar. I wasn't aware of how to use the inputsystem.

  • I tried doing what you said Emperoring360. Its in my cap below. It doesn't work. Thanks for the help though. I'm going to try using private variables to trigger the animation.

  • No crashes.

    CPU: Intel Core i7 cpu Q 740 1.73 ghz

    GPU: NVIDIA Geoforce GT 435M

    Lowest FPS: 125 fps

    Test 1:

    2584 particles

    98.8%

    125 fps

    Test 2:

    2584 particles

    98.5%

    125 fps

    Test 3:

    2584 particles

    98.2%

    138 fps

    Test 4:

    2584 particles

    98.4%

    140fps

  • Can someone please help me? I'm having trouble getting my character to crouch. I can easily do it using the keyboard object but with the input system I can't seem to make my character crouch. Thanks.

  • Cool game, Silver. I like the animation for the wolf and the art style. There are a few suggestions that could be made to improve the game.

    • At first I didn't realize that the red bushes would do damage to the wolf. So making them look more dangerous could possibly help.
    • I ran into one glitch after I died that had the wolf hovering above the checkpoint for about 20 seconds.
    • While the first level wasn't difficult. The difficulty curve is too high for inexperienced gamers.
    • Adding a idle animation to the wolf would bring much more life to the character.
    • Adding a life bar or a hurt animation will remind the player how much life they have.
    • Adding a hit animation when the player is hit or hurt will help.
    • Adding a death animation can also help.

    Good luck with your game.

  • Are you going to work on these projects some time in the future?

    Or would you use public funding again?

  • Cool project, how long did it take?

  • Ah. So it probably has to do with my video card or monitor. Thanks for the help Jayjay.

  • My sprites get blurry when I move across the layout. But when I move slowly or stand still they are clear.

    I've also read some threads on the issue.

    Sprites get blurry

    I've tried the cap on linear sampling and point sampling. But it is blurry. I also changed my video card settings but it changes nothing.

    Is it because my character is moving so fast?

    Could it be my screen?

    Can someone please check my cap out.

    Thanks for your time.TunaUppercut2012-07-12 01:03:26

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  • Here is an example of Enemy AI for platform behavior.

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TunaUppercut

Member since 1 Oct, 2011

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