TunaUppercut's Recent Forum Activity

  • Yes, bitworks. The plugin supports the xbox 360 controller, the ps3 controller, the ps4 controller, and it also works with logitech extreme 3d pro joysticks as well. I'm sure it'll probably work with other controllers but I haven't tested some of the others.

  • Great art direction, elksign. Quite impressive.

  • Interesting game. Congrats on getting second place.

  • 1.) Go to event sheet

    2.) Create event start of layout or when you want music to play

    3.) Click on New action next to start of event

    4.) Go to XAudio2 and click Autoplay file

    5.) In the filename to load area write AppPath & "name of song.mp3"

    Also have your music file in the same folder as your cap or exe for this method.

  • This is just a guess but for the npcs use the event

    start of layout: "start ignoring user input"

  • I working on creating assets for a game demo. I don't think I will be able to get it done in five days. But Blossom is really soothing and mellow, good job.

  • Here is default usage of a xbox 360 controller. You may need to alter the events button numbers or position depending on the type of controller you are using.

  • More music, wow. I'll attempt to describe the music like Blacksmith.

    Thief 2b/4b reminds me of snes rpg music when characters are preparing to go into action or coming up with a plan.

    Trenchcoat has this old style nes electronic vibe. Maybe some type of nes action game.

    Preparations has this pc rpg vibe I don't why but part of it reminds me of the original Deus Ex. I really like the piano version of this.

    Loot feels like it belongs in some sort of platormer or rpg type game. Maybe a character going through some sort of obstacle or factory.

    Realisation like Preparations, brings this Deus Ex Sci Fi vibe going on. Like Blacksmith said there is great tension in this song.

    Homewrecker has this discovery atmosphere to the song. Its somewhat difficult for me to describe it.

    Heist sounds like its from a 70's movie it has that 70's funk and mood.

    end credits brings memories of sega megadrive/ genesis platformer games of the late 90's. It has the discovery and feeling of ambiguity and completion to it.

    getaway is like an action packed movie very dramatic and serious.

    Good job Tulamide.

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  • Here is the bug.

  • The game runs at 60 fps when its in window mode. When the window is heavily stretched or in full screen the game runs around 30 fps. I'll upload a video showing the bug tomorrow.

  • Jumping while ducking triggers a bug where the feet become unattached from the body and the player is not able to move. Just thought i should let you know uberlou.

  • Game looks amazing UberLou. Great Artstyle.

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TunaUppercut

Member since 1 Oct, 2011

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