sqiddster's Recent Forum Activity

  • I'm sure it is! You guys sure do a great job of getting new releases out, too ;)

  • OK, that's fine.I hope to have my game finished within the next month or so, could I have a ballpark estimate on how long the wait will be? I can make do with standard fonts for now.

  • There is an 'opacity' setting for every sprite in Construct 2. Select it than look for the option on the sidebar.

  • I really need a response to this - My game suffers from a severe font lackage ;)

  • Keep in mind that HTML5 is young and many people have reported problems and issues with mobile games made using Construct 2.

  • I'm guessing the world is a huge array - you need to know how they work before undertaking a project like this.

  • The best way for motion blur would probably to make a few copies of the object in front of and behind at lower opacities.

    The fog is quite easy if you have an image... just put it at the front of a layer at a low opacity.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi, I was working on the same issue a bit of time ago, and achieved some pretty good results.

    dl.dropbox.com/u/41931267/Improved%20example.capx

    This example shows how to detect more than one obstacle, but there is no need for this, of course.

    (Most of the credit goes to R0J0Hound)

    EDIT: I should say that I didn't look at your file because i haven't upgraded to r59 yet.

  • Practically no features missing in the free one. However you are not allowed to make money off your games, you are limited to 100 events and you don't get as much free sprite packs / audio.

    There are a few other limitations, but I am not sure...

  • Umm, Ugotsa, When I download my Google Web font to my computer Constuct 2 gives me the exact same error message...

  • The problem is pretty well solved, however incorporating click-and-drag into the inventory is proving tricky.

  • I am using an array for my inventory. in each cell there is always a sprite. Animation 'type0' for this sprite is nothing. Animations 'type1, type2, etc have content.

    I want the value of the animation in the cell to always reflect the value of the cell, using the expression "type"&something.

    However, my problem is that I do not know how to specify which object I apply this to.

    I suppose it has something to do with UID's but I do not really know how this works.

    Any help would be appreciated (I have not spied any examples for Construct 2).

sqiddster's avatar

sqiddster

Member since 5 Sep, 2011

Twitter
sqiddster has 4 followers

Connect with sqiddster

Trophy Case

  • 13-Year Club
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Email Verified

Progress

16/44
How to earn trophies