sqiddster's Recent Forum Activity

  • Well as you can see the correct amount of sprites are being created but they are jumping to strange positions...

  • It goes into the ends of the walls if I reposition them in your example. Try it.

  • onzephyr Your method is good but there are a few bugs when I use it for my purposes. See the problem here:

    dl.dropbox.com/u/41931267/Splittr.capx

  • I managed to do the same thing as you, but with the bullet behavior. The ends of walls, however, present a problem.

  • I have an animation for an enemy type which splits into two of itself. There are two image points in the animation for where to spawn the two new enemies however my code does not work:

    <img src="http://i.imgur.com/2ceOD.jpg" border="0" />

    It spawns one enemy at image point 1 but none at image point 2. Strange things also happen.

    Any tips?

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  • Excellent! thanks alot.

  • Think of the game 'Ghost shooter'. Logistically, mine is very similar (three layers, objects currently not in use outside the layout)

  • OK, I am game, however I will need a better explained way to do this in accordance with what I want. Your example does not work for me, I get an error about a behavior which I do not have.

    For my game, all objects should be working on all layouts (apart from the menu layouts) however there are minimal changes on each layout. I do not quite understand what you are saying however I am happy to create this instance variable for each object if I know exactly what I am doing.

    A problem it seems with your solution is that you can only use one layer in a layout. My layout currently has 3 (a HUD, a main layer, and a background.)

  • The first method you stated is probably the way to go - apart from the problem that any updates to any objects will require a major hassle in updating the changes.

    The second method sounds inefficient and not really what I'm looking for. It would be incredibly hard to do - especially as I have over 60 objects at the moment.

    There must be a simple efficient way to do this. As worst case scenario I would have to update any changed object across all the levels however this is terribly inconvenient. Keep in mind that there will also be non-level layouts for menus.

  • I have a game in which all the levels will be similar. The first layout is all I have made and has on it all of the objects needed for the game. What is the easiest way to duplicate all of the objects on this layout to another layout, keeping all of the layers correct?

    Also this method worries me significantly as after I want to make a change to a universal game object, and I have levels already made, I have to change it in EVERY layout?

    Basically, what is the best way to make multiple levels by editing level 1?

  • I saw this, however it does not solve the problem at all. All it does is make it move in the opposite direction - not bounce accurately.

  • Yes, this seems like a good idea (although it's not that hard to do them manually).

    A 'reverse animation' button would be nice, too.

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sqiddster

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