Whoa... No idea what this is, but it sure is cool!
Well, cocoonjs has a video showing space blaster being played at a pretty high frame rate... And Ashley has said directcanvas and cocoonjs are doing pretty much the same thing.
SplashHunt, how do you explain the Space Blaster video? I think there are other factors at play here...
I'm pretty sure the game is cached, meaning you won't have to download these fonts again. I could be wrong... Ashley?
Agreed! Scirra is awesome!
I don't think that move-to behavior has those groovy interpolation options, however :/
Are you saying, then, that games exported with these softwares are proven to have performance almost identical to that of native games?
Because that would be amazing.
Ashley, something VERY important if possible would also be to compare performance directly with native apps.
I understand javascript will be slower by default, but how much is the question.
I don't see why you would need to store an image, since there is no way to create images at runtime anyway...
Not sure what the problem is! In the image, it looks fine...
Appmobi are aware of this, they are working to correct it. How is your performance, ignoring the lack of tiled backgrounds?
Develop games in your browser. Powerful, performant & highly capable.
This is just the way it is at the moment. You should try cocoonjs or appmobi's directcanvas for improved performance.
Member since 5 Sep, 2011