vandinz's Recent Forum Activity

  • BTW I do know this could result in multiple jumps instead of just two, but I'm toying with using that anyway. I need to test it first when I get it fixed.

  • Hi. How can I produce a double-jump action in a platformer? I'm using the platform behaivour with the NONE default controls. I set up the action below in the picture which I assumed would work, but it doesn't. Any ideas why? I've seen one method for double-jumps using a variable but it means I'd have to change the jumping method I use atm which I'd rather not do.

    Any help appreciated.

    <img src="http://img31.imageshack.us/img31/9045/jumphw.jpg" border="0" />

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  • I get an error when tryin to play it. :( Not the game, it's just not there to play (server issue?). Anyhoo, the fact you've involved your son and worked on it together is great and proof Scirra could be used in schools for other kids to enjoy!

  • Good job! Need a small delay when the player dies and respawns in which the player is invulnerable. Apart from that, spot on. ;)

  • Like this

    SYSTEM - CREATE OBJECT(SHIP) at floor(random(0,640),random(0,480))

    This will create the ship you want to spawn at any location across or down the screen. The (0,640) tells Construct to pick a random number from 0 to 640 (saying your screen is 640 across, you obv change that number if your screen is smaller or larger). The same for the Y coord.

    When you get the section that you normally would just enter the X and Y coords of a created item you just type in what I wrote above. FLOOR and RANDOM are not something you can click to select, you must enter them manually.

    When Construct creates a random number it's a floating point number so it would be something like 1.23 for example. That's no good to the coordinates so you use FLOOR to round the number down to the closest Integer. So 1.23 would round down to 1. Hope this helps.

  • Don't know if people already use this but I've only just found out about it. It's called GXSCC and is a free program that takes in MIDI files and plays them in an 8 bit style.

    You can get the program from here http://www.geocities.co.jp/SiliconValley-SanJose/8700/P/GsorigE.htm

    If you need MIDIs then try http://www.vgmusic.com/ which has plenty to use. Of course you can't use these in commercial games, you'll need permission for that, but there are people out there offering free music to use, just search about.

    Here's a vid of some output from it.

    Subscribe to Construct videos now

    Hope this is of some use to anyone :)

  • Aaah yes! I never thought of local variables. I owe you one, cheers!

  • Hi, I need the enemy in my platformer to patrol certain platforms, just walking left to right. ATM I've set it up so that if they hit an invisible sprite to turn and change directions. Problem with that is I need to set up events for each individual sprite (or else when one touches the blank sprite they all change direction).

    It doesn't seem to be very proficient so I was wondering if there was another way of doing it? We had way-points in CC but none in C2, they would be ideal.

    Cheers.

  • UPDATED - Added the score and time bonus. Bonus counts down from 100 and is added to the score when you complete the level, so the faster you are the more you score.

    Really not happy with the spikes that pop out of the ground so I'm looking for a way to either change how they work or scrap them for something else. Also added a title page which I'll probably change in the future for something better.

    I know this might sound weird but the collision detection is too good for what I want! It's pixel perfect and doesn't allow for any errors. Like I say it sounds weird but I'm looking to make the game a touch more forgiving. Any ideas on how I can achieve this, or, do you think I should leave it as-is?

    Cheers.

  • Thanks all. I've tidied it up a lot and found out I can include one event sheet in another so now I've put all the major things in one sheet and each level has it's own variable / stats for the number of stars. I'm adding them manually in design time and want to keep it that way because I'm thinking of adding hidden stars etc, so it'll be easier for me to impliment. Still learning with Construct but getting there.

    Cheers.

  • It's so simple but for some reason I found myself sat there for ages shooting the thingies. Keep it up :)

  • Here's a platformer I'm creating. Not for money or anything, just a project to give me something to do. I've "borrowed" the cat sprite and the music but the rest is all my own work.

    I'm after ideas for variaty in the game. ATM you have to pick up ALL the stars for the exit to open so you can get to the last level. There's only 3 levels atm.

    There's no score, or lives implimented yet either and there are plenty of bug and minor things I want to change / add / take out.

    Left and right cursors to move, space to jump. As I mentioned collect ALL the stars on the level to open the next level (the block with the downwards arrow is the exit, all this will become clear as I add to the game).

    Anyway, let me know what you think and any ideas you might have I could use.

    Cheers.

    Oh, one more thing. The name is a play on words (really annoying cat) and the music can be turned off my pressing M (trust me, it's a life saver)).

    https://dl.dropbox.com/u/74633005/anyancat/index.html

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vandinz

Member since 30 Aug, 2011

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