vandinz's Recent Forum Activity

  • Oh it's you! I loved your Microchip game, never knew you were on these forums. Great work.

  • Most games in LD are created with Game Maker or Construct.

  • Anyone know of a method for picking the right colours when creating sprites? I'm terrible at getting the colours for shading, even basic 3 and 4 colour sprites. I just wondered if there's a way to say, pick the colour you want and then use some method to pick the right colour for shadow and highlights? Would save me a lot of time.

    Cheers.

  • Thanks chaps.

  • I totally understand Ashley I'm just thinking out loud really. It has meant I'm now saving for the full version, which I had always planned on doing but not so soon. Appreciate being able to do what I can with the free version, it's come to a point where my ideas have outgrown it now though so its time to take the plunge!

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  • I've created some 8x8 sprites and want them to be bigger in the actual game but I can't increase the size without C2 smoothing the image, I wanted to keep them blocky, old skool style.

    Am I missing something?

  • I know you're here to make money but really disappointed we can't use more than 2 effects. Up to now I've not felt restricted with the free version but I feel it now. Suppose I'll have to buy the full version. I ain't got the money but I've got game ideas coming out my ar*# so I need it!

    Well played lads, well played. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Thanks for that Fimbul, looks like its exactly what I'm trying to achieve. However I always like to learn from my mistakes so if anyone can still point out what I did wrong in that caps I'd really appreciate it. Still learning how construct works with regards to running order of events and conditions.

    Cheers.

  • Can anyone have a look at the new CapX for me? I've no idea why it won't register the collision! I know it's a mess, again it's a test program while I figure things out but I want it to check if the red sprite has collided with the black tile, and then check if there is a neighbour.

    If I remove one of the conditions from the event it will register, as soon as I have both, it does nothing. Any idea?

    NEW CAP FILE

  • I managed to sort my issue by just making the collision mask of the blocks a small square in the middle of the sprite and checking for a collision 32 pixels away rather than 16.

    Thanks.

  • Weird, I'm working on the same thing (just started) and I'm having trouble with collision at offset too. I can get it to work but only if I put a 1 pixel space between the blocks, as soon as they touch it all goes belly up.

    Here's the cap I'm testing with to show you better. Ignore the two blocks to the left and right, like I say, it's a test capx. The main bit are the sprites (can't use collision with tiles :( ) the number is generated depending on what blocks surround the black one in the middle. One above add 1, to the right add 2, beneath add 4 and to the left add 8.

    If you move the blocks so they're flush against each other the number isn't calculated correctly. Anyone got any idea what I'm doing wrong?

    Cheers.

    CapX file

  • That worked a treat and without much change to the current method! Thanks very much :)

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vandinz

Member since 30 Aug, 2011

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