Hey there, I've been trying to piece together a way for tiles to check what's around them. But, I can't quite seem to get it. Collision at Offset doesn't work, not properly at least. I was considering Yann's Bitwise plugin, but would anyone know a way without using that? (Mostly curious if it's possible, it must be.)
Basically what I would like to happen, is There be say, Nine blocks. Every block checks if they have a block Above, Below, Left and Right of them. Then, depending on that they turn into a different block. Like Block 0,0 Sees he has a neighbour below and to the right of him, so he turns into a [ corner block. Where as Block 1,0 sees he has a block to the left, right, and below. Thus he's like a -- flat block. And so on, of course.
Any help would be greatly appreciated! :)