WOW! Most excellent game prototype. Runs on NWJS with superb speed.
I saw the amazing "The Quest" on Steam - most beautiful UI I saw in years in an RPG - and wondered, why they could make the combat soo annoyingly simple and _not fun_. Your game could have a setup for the controls you show on screen, to be saved and everybody can play in their favorite camera settings.
* You MUST have good animated combats,
* with blood splatters,
* sword swings and
* monsters bodies/legs thrown high in the air as they fall from the player's blows.
* Vice versa if the monster hits the player.
* If you wanna get rich:
+ DODGE: Add LEFT<-->RIGHT "rolling on ground"-animations for when enemy archers [seen in the distance] shoot an arrow, players can notice [seeing the enemy drawing his bow and the arrow shoot animation and the telltale sound it should make!] then you must display the incoming arrow to be seen by the player so the player can dodge. Different enemies shoot the arrow at different speeds, making the dodge-action success more difficult.
+ AXE THROWING ENEMIES: player can see incoming thrown axes [spinning] or swords [spinning] and try to dodge these
+ MAGIC MISSILE shooting enemy mages: easier, since you can animate an energy-missile and simply scale it up as it is incoming and the player should be able to dodge these too. Albeit magic might help guide the missile to the target a bit..
You could make so much money with this game on Steam. Believe in yourself!!
So much junk is sent to Steam for Greenlight nowadays, you could rake a path among those games!