mercy's Recent Forum Activity

  • After establishing the camera angle I decided to tackle animations next, otherwise my game can't be made.

  • <img src="https://imagizer.imageshack.us/v2/1444x1124q90/819/hlcg.jpg" border="0" />

  • Oh, look! A cave!

    <img src="http://www.adamprack.com/couriermedia/cave.jpg" border="0" />

    Nice one. Another isometric 3D view!

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  • Isometric 3D at last! Looks cool!

  • Not really a good idea. Legend of Grimrock players complained about their videocards overheating. Devs chased the bug for a long time, until a day when they found out the game wasn't frame limited and this caused not only overheating, but consuming a lot of power as well resulting in increased electricity bills...

    The game was basically idling or not really GPU hungry, but during idle it commanded the videocard to render the same frames over and over.

  • Nice info! Tutorial is a good idea.

  • Your game has nice colors and good play dynamics. I didn't get a bad vide by looking at it. If someone looks as it clicks on few gems and intuitively doesn't like it, is understandable.

    My game golem received low ratings. Then I thought about it. The Rotary Compo had a goal to create a game that should rotate, be playable and the player should have some goal.

    Other than finishing a game in C2 I had no plans for super-exhilarating gameplay. I just wanted to give a goal to finish that level - as a requirement - and of course it didn't incite my emotions to do something really unique and that was it. I reaped what I sow. I did that game and I'm content. The low ratings just needs some sober thinking and putting aside instant "emotional-thinking", which is junk most of the time.

  • *** THIS IS A NODE-WEBKIT EXPORTER BUG / or CHANGE in r141!! ***

    Exported to r141 Node Webkit and there is a GIANT LAG in Klang%20animation%20bug.capx when attacking and also in SetAnimationCases.capx when pressing the Right Button.

    Exported to Chrome from r141 both run smooth on my 5 year old dualcore 3.17Ghz, GTX280, 4GB RAM, WinXPSP3.

    In Chrome (r141) it may be few frames slower than in the R139 Node-Webkit compilation, because in the slower Chrome I could finish the Klang-level, where projectiles are coming from four directions, whereas with the r139 Node Webkit build I couldn't: it run at too high FPS, too fast for my below mediocre platform-gaming skills.

    Dear developers, please review r141 beta and hopefully come up with a solution.

    Thank You all!!

  • Tinimations: Nice work on the game! This quality level must have been a lot of excruciating work!

    hey man, nice game you have!

    [..]

    your game is not just heavy animated; it is VERY heavy animated with heavy effects + alot of background heavy animations

    [..]

    I am very happy that Tinimations uses so much animation. Go Tinimations! This problem should be solved, otherwise I can't use:

    • animated bushes,
    • animated trees with moving leaves **
    • swirling fog
    • rain
    • dust devils
    • animated enemy & player "battle-ready" stances
    • battle animations **
    • AND spell effects **
    • or medieval bombs exploding on the Battlescape.
    • !!!plasma effects!!! = is there a solution for these in C2 since the excellent plasma effects in C1?

    Most of these animations I plan on-screen at the same time.

    Tinimations I wouldn't reduce number of animated objects, rather please pursue that this problem shall be fixed.

    For the only reason:

    If we cannot push C2 to the limits its not really worth developing in it, since we cannot innovate to such a large extent as most of us are planning to innovate.

    Checking out the CAPX now!

    ** I already did these in my game prototype - Fantasy IV: Army of Darkness coded in C. It looked awesome 13 years ago so I hope C2 is up for the task.

  • I am on a 5 year old dualcore 3.17Ghz, GTX280, 4GB RAM, WinXPSP3 and Klang12_8 runs quite smooth even while player melee strikes!

    Is this the r140 or the r141 compilation? Can we please have both for comparison?

    I'm intending to make an animation heavy game at least this size with node-webkit, so I'm very interested what happened and the speed must remain at r140 level.

  • All due respects, but this forum engine is very old. Will you install a new one?

    Example Forum Engine:

    http://openxcom.org/forum/index.php?action=unreadreplies

    Best Forum Engine I have seen so far:

    http://www.rpgcodex.net/forums/index.php?threads/grimoire-demo-available.75724/page-164

    ,where set "words to bold" feedback is realtime, I don't have to bother with ridiculous BBcodes and these features work:

    • WYSWYG
    • Bold = on highlighted word CTRL+B
    • Italics = on highlighted word CTRL+I
    • Underline = on highlighted word CTRL+U
    • Pasted links auto highlighted and activated
    • BBCode is NOT shown and "BBCoded" content is NOT pasted onto the End of Post... aaaarrghgh.
    • and so on..
  • Fine tuning particle effects in debugger

    It would be nice if we could save / export fine tuned particle effect parameters from the debugger.

    Copy paste into a text editor works currently.

mercy's avatar

mercy

Member since 31 Jul, 2011

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