Tinimations: Nice work on the game! This quality level must have been a lot of excruciating work!
hey man, nice game you have!
[..]
your game is not just heavy animated; it is VERY heavy animated with heavy effects + alot of background heavy animations
[..]
I am very happy that Tinimations uses so much animation. Go Tinimations! This problem should be solved, otherwise I can't use:
- animated bushes,
- animated trees with moving leaves **
- swirling fog
- rain
- dust devils
- animated enemy & player "battle-ready" stances
- battle animations **
- AND spell effects **
- or medieval bombs exploding on the Battlescape.
- !!!plasma effects!!! = is there a solution for these in C2 since the excellent plasma effects in C1?
Most of these animations I plan on-screen at the same time.
Tinimations I wouldn't reduce number of animated objects, rather please pursue that this problem shall be fixed.
For the only reason:
If we cannot push C2 to the limits its not really worth developing in it, since we cannot innovate to such a large extent as most of us are planning to innovate.
Checking out the CAPX now!
** I already did these in my game prototype - Fantasy IV: Army of Darkness coded in C. It looked awesome 13 years ago so I hope C2 is up for the task.