mercy's Recent Forum Activity

  • We need sprite-pixel collision or maybe faster: polygon-collision. I draw a simplified poly around my ship-sprite, routine must detect if that area overlaps the enemy-sprite.

    Basically I decided to build my game upon collision between sprites, bounding box currently, so if You add something better, my game will work automatically nicer. :)

    Thank you.

  • Um.. If I add the turret behavior to my turret sprite, then add event for the turret sprite--> Check for object within range, then add action: Set turret target to "Ship" Preview windows goes all gray. If I delete the turret behavior, the preview screen shows the game finely.

    The turret behav. example capx also gives a grey preview window.

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  • Man, this is impressive! Excellent work.

  • Checked it out on your example page, excellent work! I'm intending to test this as soon as possible.

  • Speed test only. Wanted to see, how a moving composition runs in a browser. I'm not a good enough programmer to write a Wing Commander style '3D' world.

    To scirra developers: What is your opinion about Appmobi's DirectCanvas?

    _http://techcrunch.com/2011/06/07/appmobi-acquires-hosting-platform-launches-tech-to-speed-up-html5-in-mobile-gaming/

    How could they be doing it? What could be behind their tech?

  • Runs with Firefox 6.

    Press F11   and turn on your 7.1 Surround speakers.

    Wing Commander - Construct 2

    Chrome users have no luck, because Chrome messes up the coordinate:

    Set X to (Windowwidth-Cockpit.Width)*2

    Aiming for 100 fps with a Wing Commander camera and fluid gameplay.. in a browser!   <img src="smileys/smiley36.gif" border="0" align="middle">

    What is Wing Commander?

mercy's avatar

mercy

Member since 31 Jul, 2011

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