I'd just like to point out that there's no such thing as a gig game.
Anything that big would have an exe that's some mere megabytes, and the rest is resources.
newt, this is the truth. What Ashley said about CC, that a 1GB game is too much, I dunno what he was referring to. I remember in my RPG Maker 2k3 days, I've made a 550MB game, and as primitive as RM2k3 is, didn't seem to have a problem. This game also had 120 layouts.
The truth is that my game is big, because of the resources. I mean, music are the heaviest resources in the game, for the most part, some images might be big, but I plan to not make them to so, if possible. Sound FXs, there's gonna be a lot. Sprites do not weight anything significant. Sure, the game has a lot layouts, I dunno how this affects the performance of CC or C2. If you look at the right of This menu, all of those options, except for "Quit" and "Back", are all different layouts, in this menu alone there's 9. And maybe more layouts, INSIDE the options, but I'm not sure. Other than resources, what else can impact the size of a game, so greatly, that it is too much for CC or C2? Can layouts weight a game down?