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  • so I can quickly edit some little pesky bugs that other programs like photoshop cant solve =/...

    I'm not sure I follow this. What could photoshop not solve?

  • I'm afraid it's a very complicated feature to implement and is not currently high on the list of priorities (it will be done eventually of course).

    Currently I think the best solution is simply to use Web Storage - obviously it's a pain to try and save the state of an entire layout, but you can very easily save the current level/stage they have reached, in between separate levels.

    For an RPG I suppose your best bet for now is to try that with extra stuff like your inventory/experience/etc. saved to web storage as well. So you can do it yourself via WebStorage, if you save at points between levels.

    A tutorial on this would be great. I don't think I understand much about saving in web storage yet. =\

    If there's a tut, I haven't seen it yet.

  • Ize: Thanks I'll give it a whirl. :)

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  • So, did you already made it, or is it still on the to-do-list? :) I want to make an RPG, so this system is very important for me. <img src="smileys/smiley17.gif" border="0" align="middle" />

    He said it's not done yet, but will do, which sounds like a life saver for me too, since I am creating an RPG as well.

  • I would think, as long as you keep yer game running from a server, you'll be fine. Not sure though. But security in games is rather kind of obsolete, it's always gonna get hacked if people take the time and effort to do so. I'm sure new security measures will be implemented in time.

  • That's why you make a new version every day. Sometimes more than one per day. I've got hundreds of old versions, and I've needed to use them a few times. Using this method, if the .cap gets messed up, it's only a day's lost work. Hard drive space is plentiful and cheap - use it.

    Making an RPG in CC myself though, I really, really recommend you use C2. Faster compile times, easier code reusability, more platforms to export to, less bugs and quirks to work around, better workflow, and by the time you manage to finish it, there's a good chance a native EXE exporter will have been out for a while since RPGs take so long to make. If scirra doesn't make a native EXE exporter, someone else will.

    Arima: I see, so yer opinion is that I go ahead and use C2... I do like C2 a lot. If anything I find it more intuitive? plus I feel more confident using it, since I have been following it since its birth. I just did not know if would be able to handle a JRPG. I have been to yer site a few times and looked around, yer game looks so nice. Hope you finish it sometime, and thank you.

  • Very nice!

  • I eagerly await said capx file explaining high score tables and the like :p

    This.

  • Vamp: it does the same thing locally and on dropbox also on another private ftp but in preview it works fine.

    Yeah, the problem it's quite peculiar and it sounds very similar to mine. I wonder what it is. I found it very odd events just strop working.

  • Maybe this gives new hope for my project...

  • I had this same problem too. I posted like 2 weeks ago. It never happened while I run the index.html from MY computer directly, this happened while previewing and when I uploaded it to my own server. Then I uploaded it to Dropbox and it worked fine. It's really odd, I really do want to use my own server...

  • Thanks for the heads up. I'll just have to be careful not click so fast in and out of the menu.

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Mystwalker

Member since 10 Jul, 2011

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