Mystwalker's Recent Forum Activity

  • Welcome to the forum , and happy 'structing! I, too, am full of great ideas, but little actual experience in programming. The great thing about construct is that all you have to worry about is the logic; I've spent most of my time just developing and fixing my own errors, as opposed to fighting with inadequate documentation and confusing syntax.

    Personally, I think this kind of simplified development is the future of building games. I was just reading an article where they had polled developers about the number one thing they wanted to see in next-gen systems. It wasn't better graphics, or more motion sensing waggle wands; it was easier development tools, allowing them to work quicker and develop cheaper. Squeezing out every last ounce of power is great for AAA games with massive budgets and savant programmers, but for those who place innovation and fun above ultra-mapped vorxels, losing a little performance and a few pixels and polys won't matter. /soapbox

    Cheers,

    Tim

    I agree with you completely. At first I was going the way of traditional programming. I wasn't doing bad at all, but all I really wanted to make was games. Then life got busier and I just could not dedicate my time to becoming a programming language guru. I realized that game making should be just that, and I DREAD SOFTWARE WHICH MAKES YOU LEARN A LANGUAGE to make "good" games, GM is one of them. Sadly, you will always find "those" who flame you because you use you use software like C2. I do not understand these individuals and never will nor care to, cos as far as I have seen, they never have a valid reason, they only seem to think you are inferior cos you take considerably less time to make a game than them. What a paradox!

    Anyway, welcome to the community. I do not think anyone will flame you here, as far as I can tell there's no idiots here. Happy C2ing!

  • Love it! Can this be used to move a sprite? Say, I am making an event where a sprite moves towards the player to talk. Can I achieve this with Step?

  • > ... and better support for fonts.

    kiyoshi: There are now a srpitefont and a webfont plugins in the plugins forum.

    All C2 users around, be sure to check the list of custom behaviors/plugins once in a while, more and more third party developpers are releasing new awesome tools every day.

    Thanks man. I completely forgot about this. I will check this, since I have been fidgeting over sprite fonts for a while.

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  • "Lack of debug. It' s impossible to keep track of what is happening in a complex project. I don't need nothing fancy, even something basic with all the var dump would be helpful."

    How hard is to make yer own debugger? Seriously. And if you make it yerself, you can customize it to yer own liking and specs., no?

    C2 is still beta, but it is no doubt, the best 2D game making engine out there, even if it's only for web games. I am one of those who wishes more exporters were available, specifically EXE. But I'd have to be pretty dense not to realize C2's capabilities, and thus, an EXE exporter would make C2, quite honestly, THE game making tool. Still, as it stands right now, I haven't seen anything better and time efficient.

    Ashley: So UIDs never change, but they do change depending on when the object was added to the project, and once created they will never change. Instance index change as objects are created. Correct? My question, UIDs are equivalent to doing something like: Upon creation of an instance, set some instance variable to 1 (or 0) + # of instances of that object already exist before it. Index, would be constantly changing the variable, not only upon creation, but also as objects are added. Yes?

  • Seems like a problem with yer graphics card to me. It could also be a problem with C2 itself. Never happened to me though, which makes me think it is some kind of incompatibility with yer graphic hardware. I could totally be mistaken.

  • Found it as well! lol

  • I must say that I'm quite impressed with the level editor in ImpactJS.

  • Says I was awarded for the "Pirate Princess" badge in my notifications, but when I go and look at my Badges, I don't have it? o. O

  • Don't think this behavior is available as of right now.

  • I do understand that they wanna concentrate on the HTML 5 features first, and it's fine. But completely ruling out the EXE exporter is a bad idea.

    If people are scared of EXEs downloaded from the net, then they shouldn't be near a computer. Sooner or later, one way or another, you will end up with a virus. EXEs aren't the only way to infect a computer. It's quite simple, Don't play EXEs if you are scared of them. I do not plan on releasing games for the audience that scare away from EXEs. EXEs have been around for decades, if you dunno what you are doing with a computer, then sure, stick to web games, no big deal.

  • I used to use this method in MMF.

    A camera plugin like the one in CC would be awesome though.

  • I really don't care about cheating really. If you wanna take the time to hack my game, then so be it. If you choose to ruin a game by cheating, then so be it. I also don't care for so called "leaderboards", they always get hacked, even on XBOX LIVE and companies don't do anything about it, I really believe you should get banned from a game if you cheat, but hey, the new "ethics" of the new era of gaming is pretty pathetic to say the least, so I just do not care.

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Mystwalker

Member since 10 Jul, 2011

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