"Lack of debug. It' s impossible to keep track of what is happening in a complex project. I don't need nothing fancy, even something basic with all the var dump would be helpful."
How hard is to make yer own debugger? Seriously. And if you make it yerself, you can customize it to yer own liking and specs., no?
C2 is still beta, but it is no doubt, the best 2D game making engine out there, even if it's only for web games. I am one of those who wishes more exporters were available, specifically EXE. But I'd have to be pretty dense not to realize C2's capabilities, and thus, an EXE exporter would make C2, quite honestly, THE game making tool. Still, as it stands right now, I haven't seen anything better and time efficient.
Ashley: So UIDs never change, but they do change depending on when the object was added to the project, and once created they will never change. Instance index change as objects are created. Correct? My question, UIDs are equivalent to doing something like: Upon creation of an instance, set some instance variable to 1 (or 0) + # of instances of that object already exist before it. Index, would be constantly changing the variable, not only upon creation, but also as objects are added. Yes?