Mystwalker's Recent Forum Activity

  • Nope. I cannot see it. I only see "Is in Preview" under Special Conditions.

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  • Most likely we will not need an exe exporter. I would bet that everything will be web apps. Correct me if I a wrong but isn't windows 8 mostly going to be web apps. In addition there is the chrome store for google devices

    So, what you are saying is that the future of gaming and computing in general will be governed by these elements:

    1)If you do not have internet, screw you, you cannot use any apps. cos now the world became trendy and not having internet and/or using EXEs, it's, like, so last century. Wait... isn't yer web browser a goddamn EXE?

    2)The computing world will be governed by computer illiterate people who couldn't install a program for their lives.

    3)This is a great future, in which I hope I will be burned to death.

    __________________________________________________________

    On a different note:

    Note: broswers may have very strict limitations on pages viewed from disk. This means exported projects generally don't work when run from disk. Upload your project to a server, or just preview from inside C2, to check it works.

    This is what pops up when I try to run a project from disk. Meaning that if I do not have internet, HTML5 games are useless or half baked cakes. I guess this isn't an advantage to be able to export to natives.

  • I think it's finally time for me to post this here, cos on my end I cannot fix it. This has been going on for a while, maybe like a month. I am trying to make like a music player that plays my future game's ost. I have posted other problems with this before. I thought they were fixed, but obviously not. The last time I was working on this, I got so frustrated I just said screw it and haven't worked on it for a while. I tried to come to it last night, but problems just keep arising. Before I got fed up with it last time, the project was working fine, but the preview ONLY worked on file mode, not HTTP. But everything was working fine. Then I tried to make a back up of the file, and for some reason it messed up, and wouldn't play any songs at all anymore, nothing changed in the code itself, yet it just didn't wanna work, so I just stopped. I came back to it last night, thinking maybe with the new releases something changed. Well nothing seems to have changed, in fact it's worse. Now in file mode, it won't even load the layout, so I MUST use HTTP, which only SELDOM plays the songs, whenever it wants to. I cannot understand what the problem is! This is a simple enough thing to make that should have been finished maybe in 5 days tops, but due to problems always arising it's taking much much longer.

    I always try to fix things myself before come and annoy someone here, but this is out my hands. PLEASE remember this used to work fine in File mode in an earlier release, the code is fine and I KNOW it works. Also, only the two top songs [are supposed to] work at this time.

    Thanks. <img src="smileys/smiley18.gif" border="0" align="middle">

    capx and exported project, here.

    Error console:<img src="http://www.dsc.squareserve.org/error.jpg" border="0">

    This error is replicated every time I click on "play (>)" any of the two first songs (from top).

  • FireLight: I share yer disappointment. But sadly the only thing you can do is wait. Cos we simply aren't gonna be heard about this.

  • I see, but it does covert.

  • This plugin should be able to get the string you are passing and display it as text though. Or maybe I didn't understand what you are asking. But I think what you want is, to have text displayed over the bricks sprites. This plugin shows text and it should be able to do so over the bricks, no matter where you get the text from.

  • You just wanna attached them to a parent object? If so, you could use the "Pin" behavior. When you create them at run time, you can set their instance variables to a certain number, and each number correspond to a parent object, and depending on the variable they will attach to their corresponding parent object. Say you have parent object "blue" and you create child objects "blue". Give the children the Pin behavior and create an instance variable, I will call it "relation". Set relation to 1 for example at the time you create the children and attach them to the parent. All "blue's" children should have the relation variable set to 1 at the time of creation.

    I have never used the Pin behavior, but, it should do the job, I think. And quite possibly I haven't understood exactly what you are trying do. :P

  • Thanks Tom.

  • : No it's a C2 plugin.

  • Wait.... doesn't C2 do this automatically? I'm sure it converted my MP3s to OGG...

  • You can use the Sprite Font Plugin for this, right?

  • Can't you just match them with instance variables? Might be annoying, but until families are implemented, things like these are gonna come up.

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Mystwalker

Member since 10 Jul, 2011

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