Mystwalker's Recent Forum Activity

  • Ugotsta: Is there a tutorial on how to use SunVox? Very interesting application!

  • A while ago, I had read an article here in the forum on how to create a virtual joystick, I think it was the Kyatric, but I can not find, someone could give me a light (link)?

    This?

  • hello Guys

    i need you guys

    do you know a good program that i can make songs with for construct 2

    thanks in advance

    I would compose for you but I am really tied up with projects. =\ But you can try and get royalty free songs, you can check this composer who offers a good number of royalty free MIDIS for non-profit projects, and really really good compositions at that. I used his songs before learning to compose a few years back. If you don't like MIDIs I can re-arrange them for you if you want, re-arranging them does not take too much time.

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  • you should add another little "sensor" sprite (without physics behaviour this time) attachet to the bottom of your main character sprite, then check for "onOverlapping" between sensor and the ground/objects

    Yeah I guess so. -__- I was trying to avoid this scenario, but I guess it's the only work around. I still wonder why this is happening though.

    Thanks a lot. :)

  • That's a known problem in JS input. Hope it gets fixed soon. It wasn't made for games in the first place... :(

    Seriously? If it was made for games then why... ?..?

  • I am trying to make a test of a platformer with physics. However I am having trouble getting the character to jump. It jumps okay when no conditions are imposed, only the "press button" one. But I need to stop the character from jumping in air. I thought I would do this by checking if it's in contact with the "ground" and if so, let it jump, however I am using the "overlap" condition to check this, which for some reason it's not working. The player it's clearly overlapping the ground, C2 for some reason does not think so. I thought I would then use "on collision" instead, but the problem persists. Is this a problem with physics?

    Also, why can't I invert "On collision"?

    I think C2 it's VERY affordable right now. It was very nice of the guys here to make the early adopter promotion. Now it's the best way to get it. I understand that in some places $32 might be steep, but you can't really find anything similar to C2 cheaper and C2 will only get more expensive later. So do the math.

    About MMF2, MMF2 it's inferior to C2 for game making. The only thing it has on it the EXE export and a few other exporters. But these will come in the future. I have faith that C2 will have many exporters.

  • Yep, that would be nice.

    And also, being able to change the size, the color, etc... of a text through Actions.

    I don't think we can right now...

    Oh darn. I was planning on doing this. =\</p>

  • Don't play games during earthquakes.

    lmao

  • Thirded (I know, not a word xD). This would also be great for RPGs when you want to move sprites when an event is going on. Assuming you can switch movement type at runtime. Is that possible btw?

  • Tokinsom: Yeah I always used detectors, or -x and X positions relative to the wall. This would definitely be of huge help. I believe it could implemented as a behavior?

  • Sounds interesting. What is it?

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Mystwalker

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